Three.js: orbitcontrols plus camera tweens = offset headaches
问题 I'm being driven mildly insane looking for a working combination of interactions. I basically need to make something like a google earth style setup, where you can: orbit round an object, highlighting the centre-most location, click a menu link and animate rotation of the object to a particular 'location' (highlighting the new location). I'm using orbitcontrols for the first bit, and was hoping to tween the orbitcontrols directly for the menu link bit, but couldn't get the camera to move in