问题
I've created a tube geometry with following function.
function plotPath()
{
var obj = getPath();
var segments = 60;
var closed = false;
var debug = false;
var radiusSegments = 12;
var tube;
var points = [];
var x=0,y=0,z=0;
for(var i=0; i<obj.path.length; i++)
{
console.log(obj.path[i].point);
points.push(obj.path[i].point);
}
extrudePath = new THREE.SplineCurve3(points);
tube = new THREE.TubeGeometry(extrudePath, segments, 10, radiusSegments, closed, debug);
tubeMesh = new THREE.Mesh(tube ,new THREE.MeshBasicMaterial({
color: 0x000000, side: THREE.DoubleSide,
opacity: 0.5, transparent: false, wireframe: true}));
tubeMesh.add(new THREE.AxisHelper());
var v = new THREE.Vector3(1,0,0).normalize();
tubeMesh.applyMatrix(matrix.makeRotationAxis(v, 0));
tubeMesh.applyMatrix(matrix.makeTranslation(-500,0,0));
if ( tube.debug ) tubeMesh.add( tube.debug );
scene.add(tubeMesh);
objects.push(tubeMesh);
}
Here extrudePath
is built with points passed as argument to THREE.SplineCurve3(points)
. Points are stored in external javascript file as JSON format.
In this tube geometry I can rotate/spin the initial part of it. When I zoom out and try to rotate/spin the middle or end part of tube, I can't. The rotation is weird.
How can I rotate/spin particular part of tube geometry ? Do I need to break it in some small parts to make rotation smooth ? Or is it possible to add THREE.AxisHelper
at each point to make rotation/spin look easier ?


来源:https://stackoverflow.com/questions/12969119/three-js-rotate-particular-part-of-geometry