Force a sprite object to always be in front of skydome object in THREE.js
问题 I currently have a custom shader draw a gradient on a skydome and would like to have a sun/moon in front of the skydome (from users perspective). The easiest way to do this is to have sprites for the sun and moon but the problem that arises is that the sprites get lodged within the skydome (sprite is partway in front and partway in back of the skydome). I have attempted to solve this with polygonoffset, but that doesn't seem to work on sprite objects. So my question is, how can I setup a sun