问题
Since gradle android plugins 2.2-alpha4:
Gradle will attempt to download missing SDK packages that a project depends on
Which is amazingly cool and was know to be a JakeWharton project.
But, to download the SDK library you need to: accept the license agreements or gradle tells you:
You have not accepted the license agreements of the following SDK components: [Android SDK Build-Tools 24, Android SDK Platform 24]. Before building your project, you need to accept the license agreements and complete the installation of the missing components using the Android Studio SDK Manager. Alternatively, to learn how to transfer the license agreements from one workstation to another, go to http://d.android.com/r/studio-ui/export-licenses.html
And this is a problem because I would love to install all sdk dependencies while doing a gradle build
.
I am looking for a solution to automatically accept all licenses. Maybe a gradle script ? Do you have any ideas ?
Thanks!
[EDIT]
A solution was to execute:
android update sdk --no-ui --filter build-tools-24.0.0,android-24,extra-android-m2repository
And install it manually, but it is the gradle\'s new feature purpose to do it.
[EDIT 2]
A better solution is to use the sdkmananger:
yes | sdkmanager --licenses
回答1:
AndroidSDK can finally accept licenses.
yes | sdkmanager --licenses
EDIT:
as pointed out in the comments by @MoOx, on macOS, you can do
yes | sudo ~/Library/Android/sdk/tools/bin/sdkmanager --licenses
as pointed out in the comments by @pho, @mikebridge and @ Noitidart on Windows, you can do
cmd.exe ""/K"%LocalAppData%\Android\sdk\tools\bin\sdkmanager.bat --licenses"
be sure to install java before
回答2:
I have encountered this with the alpha5
preview.
Jake Wharton pointed out to me that you can currently use
mkdir -p "$ANDROID_SDK/licenses"
echo -e "\n8933bad161af4178b1185d1a37fbf41ea5269c55" > "$ANDROID_SDK/licenses/android-sdk-license"
echo -e "\n84831b9409646a918e30573bab4c9c91346d8abd" > "$ANDROID_SDK/licenses/android-sdk-preview-license"
to recreate the current $ANDROID_HOME/license
folder on you machine. This would have the same result as the process outlined in the link of the error msg (http://tools.android.com/tech-docs/new-build-system/license).
The hashes are sha1s of the licence text, which I imagine will be periodically updated, so this code will only work for so long :)
And install it manually, but it is the gradle's new feature purpose to do it.
I was surprised at first that this didnt work out of the box, even when I had accepted the licenses for the named components via the android
tool, but it was pointed out to me its the SDK manager inside AS that creates the /licenses
folder.
I guess that official tools would not want to skip this step for legal reasons.
Rereading the release notes it states
SDK auto-download: Gradle will attempt to download missing SDK packages that a project depends on.
Which does not mean it will work if you have not installed the android tools yet and have already accepted the latest license(s).
EDIT: Saying that, it still does not work on my test gubuntu box until I link the SDK up to AS. CI works fine though - not sure what the difference is...
回答3:
For the newest Android Studio (2.3) the best way to update/accept all licenses is to run:
cd $ANDROID_HOME
tools/bin/sdkmanager --licenses
you might still need to copy the licence files to other locations based on your setup.
回答4:
For the new sdkmanager
utility:
yes | $ANDROID_HOME/tools/bin/sdkmanager "build-tools;24.0.3"
There's a bit of a delay between yesses, so the command could hang with the license showing for a while, but it doesn't require human intervention.
回答5:
If you are using Jenkins, you can use the following bash script as first step in the build process:
(while sleep 3; do echo "y"; done) | $ANDROID_HOME/tools/android update sdk -u
This will of course install ALL available updates, but it will save you some time if you can spare the disk space. The sleep is to avoid the broken readline in the installation program, since "yes" does not work properly in this case.
EDIT: You also need to add the "Install Android project prerequisites" plugin in the build step to get the correct $ANDROID_HOME if you are using the built in SDK manager.
回答6:
this solved my error
echo yes | $ANDROID_HOME/tools/bin/sdkmanager "build-tools;25.0.2"
回答7:
Unfortunately the way as OP originally solved it does not always work. If you find from the error message what is your builds current build-tools version. It could be that it is a higher version of build-tools that is missing. In that case you need to manually start SDK Manager and add the build-tools and accept license.
Per OP instructions, it look as follows.
$ ./gradlew build
To honour the JVM settings for this build a new JVM will be forked. Please consider using the daemon: https://docs.gradle.org/2.14.1/userguide/gradle_daemon.html. FAILURE: Build failed with an exception. * What went wrong: A problem occurred configuring project ':app'. > You have not accepted the license agreements of the following SDK components: [Android SDK Build-Tools 24.0.2]. ... BUILD FAILED
NOTE: 2017-04-16
The
android
tool has now been deprecated in favor of the newsdkmanager
. Please see Joe Lawson's answer and subsequent posts from March (2017) and onward.
Then adjust you command as follows:
android update sdk --no-ui --filter build-tools-24.0.2,android-24,extra-android-m2repository
Refresh Sources: Fetching https://dl.google.com/android/repository/addons_list-2.xml Validate XML Parse XML Fetched Add-ons List successfully Refresh Sources Fetching URL: https://dl.google.com/android/repository/repository-11.xml Validate XML: https://dl.google.com/android/repository/repository-11.xml Parse XML: https://dl.google.com/android/repository/repository-11.xml ... Error: Ignoring unknown package filter 'build-tools-24.0.2' ------------------------------- License id: android-sdk-license-xxxxxxxx Used by: - SDK Platform Android 7.0, API 24, revision 2 - Android Support Repository, revision 39 ------------------------------- ... November 20, 2015 Do you accept the license 'android-sdk-license-xxxxxxxx' [y/n]: y Installing Archives: Preparing to install archives Downloading SDK Platform Android 7.0, API 24, revision 2 Installing SDK Platform Android 7.0, API 24, revision 2 Installed SDK Platform Android 7.0, API 24, revision 296%) Downloading Android Support Repository, revision 39 Installing Android Support Repository, revision 39 Installed Android Support Repository, revision 3999%) Done. 2 packages installed.
Running this again, still do not make Gradle happy. So manual acceptance is the only solution until someone come up with something better. (Please do!)
回答8:
We found same issue building the project on Jenkins. With buildToolsVersion '25.0.2'
, we must accept licenses before building. In our case, we needed to run:
yes | sdkmanager --update
that accepts licenses for the sdkmanager itself, and then
yes | sdkmanager --licenses
that accepts new licenses not previously accepted
Remember: run these commans with the same user that jenkins
does. In our Debian, the Jenkins user is just jenkins
. In other words: doing it as root
will create the accepted licenses as root
, so Jenkins will not read them.
By the way, we found sdkmanager
at /var/lib/jenkins/tools/android-sdk/tools/bin
. If yours is not there, find it with find / -name "sdkmanager"
回答9:
The android
tool is deprecated and you should use the sdkmanager
instead. sdkmanager
also writes the licenses file when you first accept it. The license changes depending on which SDK you are using so even though the command
echo -e "\n8933bad161af4178b1185d1a37fbf41ea5269c55" > "$ANDROID_SDK/licenses/android-sdk-license"
works on some systems. It won't work on all. Some SDK installs expect to license file to end without a newline in the file so try adding a -n
to the echo command.
echo -n -e "\n8933bad161af4178b1185d1a37fbf41ea5269c55" > "$ANDROID_SDK/licenses/android-sdk-license"
If that isn't working you can try using the base64 encoding instead.
So to discover my license:
$> rm ${ANDROID_HOME}/
$> unzip tools_r25.2.3-linux.zip -d ${ANDROID_HOME}
$> ${ANDROID_HOME}/tools/bin/sdkmanager "system-images;android-23;default;x86_64"
It'll prompt you to accept the license. After accepting it'll copy it to ${ANDROID_HOME}/licenses/android-sdk-license
. To ensure you always get exactly what is written use base64
.
$> base64 ${ANDROID_HOME}/licenses/android-sdk-license
Cjg5MzNiYWQxNjFhZjQxNzhiMTE4NWQxYTM3ZmJmNDFlYTUyNjljNTU=
Then you can use base64 -d
recreate the file exactly.
$> echo Cjg5MzNiYWQxNjFhZjQxNzhiMTE4NWQxYTM3ZmJmNDFlYTUyNjljNTU= | base64 -d > ${ANDROID_HOME}/licenses/android-sdk-license
You can verify if the file written is what is expected by running a sha1sum on it.
$> sha1sum ${ANDROID_HOME}/licenses/android-sdk-license
da6b80c9c47b41c0bf7032938e7137a58a3dc249
回答10:
if you run yes | sdkmanager --licenses
, then we print content of $ANDROID_HOME/licenses/android-sdk-license
,
we will get this
# cat $ANDROID_HOME/licenses/android-sdk-license
8933bad161af4178b1185d1a37fbf41ea5269c55
d56f5187479451eabf01fb78af6dfcb131a6481e
For GitLab CI, to accept Android SDK Build-Tools 26.0.2 licenses, you need to run this
before_script:
- mkdir -p $ANDROID_HOME/licenses
- echo "8933bad161af4178b1185d1a37fbf41ea5269c55" > $ANDROID_HOME/licenses/android-sdk-license
- echo "d56f5187479451eabf01fb78af6dfcb131a6481e" >> $ANDROID_HOME/licenses/android-sdk-license
回答11:
Note that for anyone coming to this question currently, build-tools-24.0.2 is (I think) now considered obsolete, so you'll get:
Error: Ignoring unknown package filter 'build-tools-24.0.2'
when running the various commands that have been suggested to install them.
The solution is to add --all
:
android update sdk --no-ui --all --filter "build-tools-24.0.2"
Also if you're on 32bit linux, everything after build tools 23.0.1 is 64bit only, so will not run. 32bit users are stuck on 23.0.1, the only way to get a later build tools is to switch to 64bit.
回答12:
If you use tools/bin/sdkmanager --licenses
you still need to have a human interaction. I have the problem using my gitlab CI. This is my solution:
wget --quiet --output-document=tools.zip https://dl.google.com/android/repository/sdk-tools-linux-3859397.zip
unzip -qq tools.zip
echo y | tools/bin/sdkmanager "platforms;android-25"
echo y | tools/bin/sdkmanager "platform-tools"
echo y | tools/bin/sdkmanager "build-tools;25.0.2"
echo y | tools/bin/sdkmanager "extras;android;m2repository"
echo y | tools/bin/sdkmanager "extras;google;m2repository"
echo y
will say yes if there is any question, but you need to make one line per installe package
回答13:
You can also just execute:
$ANDROID_HOME/tools/bin/sdkmanager --licenses
And in Windows, execute:
%ANDROID_HOME%/tools/bin/sdkmanager --licenses
回答14:
For an error message about SDK api number 25:
android update sdk --no-ui --all --filter build-tools-25.0.1,android-25,extra-android-m2repository
回答15:
Ok FOR ANYONE HAVING THIS ISSUE AS OF 2018. The above answers did NOT work for me at all. What DID work was opening Android SDK - clicking the DOWNLOAD button on the tool bar and selecting the appropriate packages. After they finish downloading, it will let you accept the license agreement.
回答16:
I solved this problem by creating a public git repo with the accepted license files. Then I use wget
to fetch these licenses on any machine I need into a [sdk-dir]/licenses directory before running ./gradlew to build my project.
回答17:
For those having issues with the command line SDK, the reason it won't find the licenses you have accepted is because they have have been written to a different location than $ANDROID_HOME/licenses
which is where they need to be.
I found the easiest solution was to accept the licenses like this:
$ANDROID_HOME/bin/sdkmanager --licenses --sdk_root=$ANDROID_HOME
Note: This assumes you've set ANDROID_HOME
to point to wherever your sdk is installed.
回答18:
for windows, open cmd and enter into bin
directory by running command:
cd C:\Users\username\AppData\Local\Android\sdk\tools\android\Sdk\tools\bin
then run sdkmanager --licenses
command, it asks to accept licenses.
回答19:
I finally found a solution on Windows, to have a real silent and automatic install:
On Windows, the following syntax doesn't work:
echo y | sdkmanager --licenses
It seems the "y" aren't correctly sent to the java program called in the batch.
The workaround is to create a file file-y.txt with several "y", one by line, and to use
call sdkmanager --licenses < file-y.txt
This will create the needed files in the licenses directory. The problem is probably related to the use of BufferedReader in Java
回答20:
cd $ANDROID_HOME/tools/bin
yes | ./sdkmanager --update
or
yes | $ANDROID_HOME/tools/bin/sdkmanager --update
回答21:
Copy the entire licenses/ directory and paste it into the Android SDK home directory on the machine where you wish to build your projects.
https://developer.android.com/studio/intro/update.html#download-with-gradle
this resolved the issue for me
回答22:
I had the same error while using Cordova.
The problem was due to the fact that I installed Android Sdk through Android Studio and through apt
with apt install android-sdk adb
. And Cordova was calling the files installed through apt
instead of the files in my home directory.
It worked once I changed the path to SDK in bash:
# Change path
export ANDROID_HOME="$HOME/Android/Sdk/"
echo "Android home = $ANDROID_HOME"
# Accept licenses
eval "${ANDROID_HOME}/tools/bin/sdkmanager --licenses"
# Run Cordova
cordova build android
Then I removed the system files that weren't used anymore: apt remove android-sdk adb
.
回答23:
You can accept all the license by executing the following command:
sdkmanager --licenses
This will prompt you through each licenses you haven't accepted yet and you can just enter y
to accept each of them.
回答24:
Here is my Docker setup.
You can follow from a plain Linux environment.
Note that yes |
and --licenses --sdk_root=${ANDROID_HOME}
clauses.
It seems sdkmanager --update
reverts agreements, so yes |
is appeared twice.
FROM openjdk:8
# Install dev-essential(gnumake)
RUN apt update
RUN apt install -y build-essential
# Set ENV
ENV SDK_URL="https://dl.google.com/android/repository/sdk-tools-linux-4333796.zip" \
ANDROID_HOME="/usr/local/android-sdk" \
ANDROID_VERSION=28 \
ANDROID_BUILD_TOOLS_VERSION=28.0.3 \
GRADLE_VERSION=4.10.3 \
NDK_VERSION=r16b
# Download Android SDK
RUN mkdir "$ANDROID_HOME" .android \
&& cd "$ANDROID_HOME" \
&& curl -o sdk.zip $SDK_URL \
&& unzip sdk.zip \
&& rm sdk.zip \
&& yes | $ANDROID_HOME/tools/bin/sdkmanager --licenses --sdk_root=${ANDROID_HOME}
# Install Android Build Tool and Libraries
RUN $ANDROID_HOME/tools/bin/sdkmanager --update
RUN yes | $ANDROID_HOME/tools/bin/sdkmanager "build-tools;${ANDROID_BUILD_TOOLS_VERSION}" \
"platforms;android-${ANDROID_VERSION}" \
"platform-tools" --sdk_root=${ANDROID_HOME}
# Install Gradle
RUN wget https://services.gradle.org/distributions/gradle-${GRADLE_VERSION}-all.zip
RUN mkdir /opt/gradle
RUN unzip gradle-${GRADLE_VERSION}-all.zip -d /opt/gradle
ENV PATH=${PATH}:/opt/gradle/gradle-${GRADLE_VERSION}/bin
# Install NDK
RUN wget https://dl.google.com/android/repository/android-ndk-${NDK_VERSION}-linux-x86_64.zip
RUN mkdir /opt/ndk-bundle
RUN unzip android-ndk-${NDK_VERSION}-linux-x86_64.zip -d /opt/ndk-bundle
ENV PATH=${PATH}:/opt/ndk-bundle
RUN mkdir /application
WORKDIR /application
回答25:
In Windows PowerShell, you can do
for($i=0;$i -lt 30;$i++) { $response += "y`n"}; $response | sdkmanager --licenses
This is much more flexible and requires zero manual intervention. The 30 number is arbitrary, should be enough to cover the number of license acceptances, but can be increased if needed
回答26:
As of July 2019, the easiest method is to use: flutter doctor --android-licenses
in the command prompt.
It proceeds to display the unaccepted T&C of SDKs one by one and you're given option to choose 'y/n'. Choose y for all.
Alternately, when you run flutter doctor
, it will run Android toolchain diagnostics which displays how many licenses are not yet accepted, and suggests you to run it with the --android-licenses flag.
回答27:
I run
#react-native run-android
from terminal and met that problem. For manually, go to Android Studio -> Android SDK -> SDK Platform Click Show Packages Detail and check :
+ Google APIs
+ Android SDK Platform 23
+ Intel x86 Atom_64 System Image
+ Google APIs Intel x86 Atom_64 System Image
When install packages, check accept license => can solve the problem.
回答28:
On Mac OSX, navigate to the sdk/tools/bin
Then run ./sdkmanager --licenses
, and accept all the licenses.
回答29:
I tried all the above command on windows 10 machine but the solution was to use the SDKMANAGER to check and accept licenses buy installing missing versions
回答30:
In windows go to command prompt and type the following commands:
cd C:\Users\<Username>\AppData\Local\Android\Sdk\tools\bin
sdkmanager --licenses
This will generate the licences keep pressing "y" to accept all licences.
来源:https://stackoverflow.com/questions/38096225/automatically-accept-all-sdk-licences