xcode4

StoryBoard 2 navigation controller pointing same View

五迷三道 提交于 2020-02-02 10:17:40
问题 Does anyone know why this does not work? With this, just one tab bar load the view, the other make black screen. I Have tried without Navigation Controller, and Tab bar is correct and the other doesn't show the tabBar item in running mode. 回答1: My answer for this problem if anyone is interested. Add two views that will launch the view we are interested. Same file for this 2 views : @interface PushToAgenceViewController : UIViewController @end -(void) viewWillAppear:(BOOL)animated { [self

Interface Builder Off Vertically

让人想犯罪 __ 提交于 2020-02-02 07:15:57
问题 I'm using Xcode 4.0 and when building my view in Interface Builder everything looks great. When I run my app with the simulator or iOS device the whole view is off vertically (showing a white bar at bottom). It looks to be off by 20 pixels. TabBar, Labels, Tableview, Text and background image are all shifted up. Any ides? Thanks 回答1: Are you running fullscreen? I'm guessing that you've set the Status Bar to 'None' which means the size of your view in the Interface Builder is wrong. In your

Interface Builder Off Vertically

北城余情 提交于 2020-02-02 07:09:32
问题 I'm using Xcode 4.0 and when building my view in Interface Builder everything looks great. When I run my app with the simulator or iOS device the whole view is off vertically (showing a white bar at bottom). It looks to be off by 20 pixels. TabBar, Labels, Tableview, Text and background image are all shifted up. Any ides? Thanks 回答1: Are you running fullscreen? I'm guessing that you've set the Status Bar to 'None' which means the size of your view in the Interface Builder is wrong. In your

Connect Window Controller Outlet to Window

余生颓废 提交于 2020-01-31 05:32:46
问题 I am trying to create a simple modal dialog in XCode 4. I have created the xib, created the NSWindowController derived class and made it the class in the File's Owner of the xib. The part I am having trouble with is physically connecting the window outlet as mentioned in the answers to questions: How to give focus to NSWindow loaded from NIB? Why do I have to call showWindow on my NSWindowController twice on 10.5? and in Apple documentation here: http://developer.apple.com/library/mac/

Connect Window Controller Outlet to Window

假如想象 提交于 2020-01-31 05:32:06
问题 I am trying to create a simple modal dialog in XCode 4. I have created the xib, created the NSWindowController derived class and made it the class in the File's Owner of the xib. The part I am having trouble with is physically connecting the window outlet as mentioned in the answers to questions: How to give focus to NSWindow loaded from NIB? Why do I have to call showWindow on my NSWindowController twice on 10.5? and in Apple documentation here: http://developer.apple.com/library/mac/

Error during Xcode Component Installation

爷,独闯天下 提交于 2020-01-30 14:20:29
问题 I just installed a software update that I was prompted for, presumable affecting Xcode. Now when I start Xcode, I am presented with a dialog box which states that Xcode must install the Mobile Device Framework before continuing. When I try to do this, after providing my password, it fails with "An unknown error occurred. See the install log for more details." I do not see anything useful in install.log that identifies the problem. I've tried re-installing multiple times and rebooting to no

How do you link a C++ static library to a C program?

三世轮回 提交于 2020-01-24 06:00:46
问题 I have the following c++ program: Client.h #ifndef Client_Client_h #define Client_Client_h #include "Client.h" class Client { public: void f1(); void f2(); }; #endif Client.cpp #include <iostream> #include <stdlib.h> using namespace std; #include "Client.h" void Client::f1(){ cout << "Client.f1()" << endl; } void Client::f2() { cout << "Client.f2()" << endl; } compiling the above in XCode 4.3 gives me a static library file called: libClient.a Separately, I have a main.c #include <stdio.h> //

Dwarf Error: Cannot find DIE

冷暖自知 提交于 2020-01-23 08:36:25
问题 I am having a lot of trouble debugging a segmentation fault in a C++ project in XCode 4. I only get a segfault when I built with the "LLVM 2.0" compiler option and use -O3 optimization. From what I understand, there are limited debugging options when one is using optimization, but here is the debug output I get after I run in Xcode with gdb turned on: warning: Got an error handling event: "Dwarf Error: Cannot find DIE at 0x3be2 referenced from DIE at 0x11d [in module /Users/imran/Library

Where is “upgrade target for ipad” in Xcode4

…衆ロ難τιáo~ 提交于 2020-01-22 10:47:45
问题 I'm running Build 4A304a and for the life of me I can't find it in Xcode or any reference to it on the internets. any help would be greatly appreciated. 回答1: Right-click the target and click Duplicate. Choose to Duplicate and Transition to iPad. 回答2: Select your project in the Project Navigator, click your target, and then click the Summary tab. You can switch your iOS Application Target there to Universal. Here's a screenshot: 来源: https://stackoverflow.com/questions/5355958/where-is-upgrade

Is there a “best practice” for Organization in Xcode 4?

人盡茶涼 提交于 2020-01-22 06:00:05
问题 I'm coming from the java world, where files/classes should be layed out well structured within packages/folders in my understanding. What is the best practice in Xcode4? I couldn't find an Apple guideline for this yet. If anyone can push me to the right document, I'd be happy. In case there is no document: what is the best to do so? I find it a bit odd to have all of the Classes in one project folder - either inside the Xcode-view or the file structure (strangely filestructure doesn't seem to