Calculate near/far plane vertices using THREE.Frustum
问题 I need some help to deal with THREE.Frustum object. My problem: I need to calculate near/far plane vertices; I've taken a look at these tutorials http://www.lighthouse3d.com/tutorials/view-frustum-culling/view-frustums-shape/ http://www.lighthouse3d.com/tutorials/view-frustum-culling/geometric-approach-extracting-the-planes/ and I've sketched this function implementing exactly (I hope so) the procedure explained (just to get top-left/right vertices, assuming the camera can only look left and