How to set the Object3D position and rotation same as the added mesh ? [three.js]
问题 When I create an Object3D model and add the meshes to it, how do I set the position and rotation of the added mesh to same as the Object3D model, like when I rotate and position the Object3D there should be no difference in angle of rotation between the Object3D and the added mesh. How do I achieve such result? 回答1: If your Object3D model is called obj , then after obj.add(mesh) any changes to obj (position/rotation/scale) will change mesh in the same way. If instead you don't want mesh to be