Three.js Map material showing warnings despite updating buffers
问题 I'm trying to load an OBL object and, on pre-specified containers (plains) display a texture. However, after I load an object, I start getting the following errors: THREE.WebGLRenderer 58 XHR finished loading: "http://localhost:8000/original-material/room2/soba-5-2.obj". about to traverse... about to add to scene WebGLRenderingContext: GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0 WebGL: too many errors, no more errors will be reported