How to implement a scrolling texture in WebGL?
问题 I have gone through this as a example on how to render a normal texture to a canvas using WebGL and successfully implemented it. Now I am trying to implement a scrolling image where I am getting line by line pixel data from another machine in the same network via Ajax Polling or Websockets and have to render the same using WebGL to canvas. So, now I know we can easily render 60 frames per second which means if I get 50 lines of pixel data per second from another computer in the network ,I