Adding geometry to a three.js mesh after render
问题 I'm creating a mesh with a THREE.Geometry instance, then populating the geometry's vertices and faces arrays dynamically. The geometry is iteratively refined, adding additional vertices and faces at each iteration. If I refine the geometry before adding the mesh to the scene, it renders correctly. However, if I add the mesh to the scene and render it, then modify it, only the initial N faces the geometry contained on first render are shown. Changes to the position of the vertices used by