Rotate camera around object with Three.js
问题 I'm displaying an OBJ element with Three.js using WebGlRenderer, now I'd like to allow users to rotate the camera around the object in any direction, I've found this answer: Rotate camera in Three.js with mouse But both examples return me errors, the first says that projector is not defined, and I don't know what it means with "projector". I've just a simple camera, the object and some light. The second code says that undefined is not a function. Does someone know how to get the result I need