simulator

Remote Simulator to Windows option not exists

喜你入骨 提交于 2019-12-19 17:47:53
问题 Remote Simulator to Windows option is not exists in Tools / Options / Xamarin / IOS Settings. Its seen like this : What I have done so far : I have installed the simulator from here that is from this resource. I have already restarted both my PC and MAC Mini. I have activated the remote login on MAC Mini by reading the manuel. I have checked if the PC is connected. What can I do to fix this? Thanks. 回答1: Check for Visual Studio updates. I had the same problem and I solved it updating Visual

Remote Simulator to Windows option not exists

本秂侑毒 提交于 2019-12-19 17:46:25
问题 Remote Simulator to Windows option is not exists in Tools / Options / Xamarin / IOS Settings. Its seen like this : What I have done so far : I have installed the simulator from here that is from this resource. I have already restarted both my PC and MAC Mini. I have activated the remote login on MAC Mini by reading the manuel. I have checked if the PC is connected. What can I do to fix this? Thanks. 回答1: Check for Visual Studio updates. I had the same problem and I solved it updating Visual

Simulate Location including movement in Xcode 4.2 / iOS5

耗尽温柔 提交于 2019-12-18 17:15:24
问题 I've seen Apple demoing the new simulator features in iOS5, and apart from static locations, they showed off the ability to simulate location movement on an application running on the Simulator. I have successfully simulated single locations using GPX files, but I can't find any way of simulating movement. Did this feature get dropped at the last minute or am I missing something obvious? 回答1: The <wpt> type supports a <time> element which can be used to simulate movement. Xcode will just go

Simulate Location including movement in Xcode 4.2 / iOS5

爷,独闯天下 提交于 2019-12-18 17:15:05
问题 I've seen Apple demoing the new simulator features in iOS5, and apart from static locations, they showed off the ability to simulate location movement on an application running on the Simulator. I have successfully simulated single locations using GPX files, but I can't find any way of simulating movement. Did this feature get dropped at the last minute or am I missing something obvious? 回答1: The <wpt> type supports a <time> element which can be used to simulate movement. Xcode will just go

Xcode Simulator animations extremely slow when played in editor

邮差的信 提交于 2019-12-18 10:00:55
问题 Recently I have experienced, that Xcode's simulator has become extremely slow. Also if I create a new app and run it i, the transition between the launch screen and the first view controller takes about 3 seconds. Luckily it is only the iOS 9 simulator and not iOS 8 or lower. I have upgraded to Xcode 6.4 and I also have Xcode 7.0 beta 3 installed. Has anyone experienced the same? I have tried to uninstall both Xcode versions, but it didn't help. 回答1: If you press command+T it triggers the

Change the Location of Screen Shots Saved by the iOS Simulator

泄露秘密 提交于 2019-12-18 07:28:16
问题 I'd like to change the location that screenshots created via File > Save Screen Shot in the iOS Simulator are saved from the desktop to a folder of my choice. How can this be done? Perhaps there's a user defaults value I could change, much like the one specifying the location of standard screenshots on OS X? 回答1: In Xcode 9 you can hold down Option while saving a screenshot and we will prompt you for the location. Check the "Use this as the default location" box to make the selected directory

Using clock() to measure execution time

喜欢而已 提交于 2019-12-18 06:46:28
问题 I am running a C program using GCC and a proprietary DSP cross-compiler to simulate some functioality. I am using the following code to measure the execution time of particular part of my program: clock_t start,end; printf("DECODING DATA:\n"); start=clock(); conv3_dec(encoded, decoded,3*length,0); end=clock(); duration = (double)(end - start) / CLOCKS_PER_SEC; printf("DECODING TIME = %f\n",duration); where conv3_dec() is a function defined in my program and I want to find the run-time of this

Why do I get a different behviour in Codename One simulator than on a real Android device?

半城伤御伤魂 提交于 2019-12-18 05:16:16
问题 I am trying to figure out why I get a different behaviour in the simulator (iPhone, Nexus, Nexus5, ... skins ) VS on an Android real device with the following code (my goal is to draw a text over a background image and save the whole in background image resolution) : Please note that the GUI was done with the Designer. protected void beforeMain(Form f) { // The drawing label will contain the whole photo montage f.setLayout(new LayeredLayout()); final Label drawing = new Label(); f

Flutter : Not Connecting to IOS Simulator in Android Studio

半城伤御伤魂 提交于 2019-12-17 19:47:19
问题 I am following the Flutter Test Drive tutorial on the Flutter Docs. I installed XCode, cocoapods, ran pods setup etc. However, in Android Studio, when I try to run IOS by clicking "Run IOS Simulator," it opens the simulator but fails to connect. I also tried doing this from the terminal. Opened an IOS emulator and then ran flutter run in the app folder in terminal. I got an error No devices attached. 回答1: Please check whether you installed the latest version of Xcode. After installation, Try

Could I submit app to appstore without ios device?

杀马特。学长 韩版系。学妹 提交于 2019-12-17 16:39:21
问题 Today I want submit my app to app store, I created apple ID and prepared app for upload. I created Distribution Provisioning Profile and I prepared everything in xcode but when I change iPhone Simulator 6.1 -> iOS Device (button archive is unavaible) Check dependencies Code Sign error: A valid provisioning profile matching the application's Identifier 'com.etomek.Ukladanka' could not be found I thought that I need Developer Provisioning Profile? But I don't have any iPhone/iPad So Could I