player

Changing image of a skspritenode()

匿名 (未验证) 提交于 2019-12-03 01:22:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: This is how I add my player's texture/image: Player = SKSpriteNode(imageNamed:"player8") How do I change the players texture/image without adding or deleting spritenodes? 回答1: You assign a different texture : player = SKSpriteNode(imageNamed:"player8") Sometime later: player.texture = SKTexture(imageNamed:"player123") Hint: it is bad style to begin variable, property and method names with an uppercase character as it makes them appear to be classes. 文章来源: Changing image of a skspritenode()

How to encrypt WebM or MP4 file using ClearKey and then play it

匿名 (未验证) 提交于 2019-12-03 01:18:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I'm currently researching the subject of encrypting and playing encrypted videos in browser. I already have some successes with castlabs' DRMToday and Shaka Player while using Widevine. Now I'm trying to encrypt video without external services using ClearKey and play it in Chrome (using whatever js player which can handle). I did manage to encrypt single mp4 file using MP4Box (and mse-eme for creating crypt configuration) but I have no idea how to play it in browser. HTML5's Video didn't even trigger "encrypted" event on it. Encryption

2d html5 canvas collision, howto

匿名 (未验证) 提交于 2019-12-03 01:10:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: As the title suggests, I am having trouble with object collision... I am currently working on a 2d Html5 canvas game using JavaScript. I know how to keep the "player" object from going outside the width/height of the game canvas, and i know how to do something when the player collides with an object (such as a power up or enemy or whatever) but i just don't know how to make a "solid" object meaning when the player hits the solid object, the player just stops, and cannot go through the solid object. This is what I have now (not all the code

Java Jlayer Mp3 Player - how to repeat and stop song

匿名 (未验证) 提交于 2019-12-03 01:08:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I'm sorry for my bad English :) I have problem with mp 3 player. I'm using jLayer. This is my code private void formWindowOpened(java.awt.event.WindowEvent evt) { new Thread (){ public void run(){ try { Player prehravac; FileInputStream buff = new FileInputStream(Okno.filename); prehravac = new Player(buff); prehravac.play(); if (prehravac != null) { prehravac.play(); } } catch(Exception e) { } } }.start(); } In my application i need to play song from the beginning to the end. So when song ends I need to start it again and when window closes

Lua - Why are C functions returned as userdata?

匿名 (未验证) 提交于 2019-12-03 01:06:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I'm working on game scripting for my engine and am using a metatable to redirect functions from a table (which stores custom functions and data for players) to a userdata object (which is the main implementation for my Player class) so that users may use self to refer to both. This is how I do my binding in C# in the Player class: state.NewTable("Player"); // Create Player wrapper table state["Player.data"] = this; // Bind Player.data to the Player class state.NewTable("mt"); // Create temp table for metatable state.DoString(@"mt.__index =

Android Youtube Player Api - ERROR_CONNECTING_TO_SERVICE

匿名 (未验证) 提交于 2019-12-03 01:06:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I'm trying to use the new api youtube. I followed the examples provided, but I get the error: ERROR_CONNECTING_TO_SERVICE The "API key" that I'm using is correct (since it works correctly in the google demos). Imports: import com.google.android.youtube.player.YouTubeBaseActivity; import com.google.android.youtube.player.YouTubeInitializationResult; import com.google.android.youtube.player.YouTubePlayer; import com.google.android.youtube.player.YouTubePlayer.Provider; import com.google.android.youtube.player.YouTubePlayerView; Classe

At least one object must implement IComparable

匿名 (未验证) 提交于 2019-12-03 01:05:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: using System; using System.Xml; using System.Collections.Generic; using System.Linq; using System.Text; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { SortedSet PlayerList = new SortedSet (); while (true) { string Input; Console.WriteLine("What would you like to do?"); Console.WriteLine("1. Create new player and score."); Console.WriteLine("2. Display Highscores."); Console.WriteLine("3. Write out to XML file."); Console.Write("Input Number: "); Input = Console.ReadLine(); if (Input == "1") { Player player

XmlException: Document element did not appear - line 1, position 1

匿名 (未验证) 提交于 2019-12-03 01:05:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I'm tring to deserialize a xml string, but for some reason I'm getting the error stated in the title. This is the code I'm deserializing from: public void recieveObject<T>(ref T t){ XmlSerializer xs = new XmlSerializer(typeof(T)); Debug.Log("Waiting for client"); byte[] recievedData = udpc.Receive(ref recieveFromEndPoint); if(recievedData.Length > 0){ string xmlStr = System.Text.Encoding.UTF8.GetString(recievedData, 0, recievedData.Length); //xmlStr = xmlStr.Replace("\r","").Replace("\n", "").Replace("\t","").Replace(" ", ""); Debug.Log

Button commands in Tkinter

匿名 (未验证) 提交于 2019-12-03 01:01:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I'm trying to make a text adventure with tkinter and I'm slowly getting something together. I'm trying to display commands as they come from room to room but even though the buttons appear, nothing happens when I press them. game.py #!/usr/bin/python # -*- coding: utf-8 -*- import world from player import Player from ui import * def main(): gui = Window(root()) while True: gui.mainloop() else: pass if __name__ == '__main__': main() ui.py #!/usr/bin/python # -*- coding: utf-8 -*- import tkinter as tk from tkinter import ttk import world,

YouTube player api - addEventListener() does not work for me?

匿名 (未验证) 提交于 2019-12-03 01:00:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I'm using the youtube player api. I'm following the doc here: http://code.google.com/apis/youtube/js_api_reference.html having a problem adding an event listener on the player, it seems to just get stuck there. I put an alert statement directly after, which never gets called: ytplayer.addEventListener("onStateChange", "onytplayerStateChange"); alert("I never get called..."); any idea why this would happen? Running it through FF chrome safari, same thing happens on all. Other player features all work fine. I'm using the swfobject version. I'm