player

Avoiding virtual functions on embedded target

匿名 (未验证) 提交于 2019-12-03 01:00:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I have a class Player that plays back data from a big block of memory that consists of a number of equal chunks. typedef char chunk_t[100]; typedef struct { chunk_t data[100] } blockOfMemory_t; The Player itself could theoretically work for different layouts and contents of data, so I would like to program it in a re-usable way. To do this, I thought of something like this: class Player { public: Player() { ... } virtual ~Player() { ... } void play() { for (int i = 0; i < getNumChunks(); i++) { if (chunkHasX(i) || chunkHasY(i)) playChunk(i);

What Flash player version is required by (simple) Flex 3 apps?

匿名 (未验证) 提交于 2019-12-03 00:57:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: What Flash player version is required by Flex 3 app ? Requirement seems to be HTML WRAPPER/ACTIONSCRIPT compiler setting inside FLEX development environment; what can I choose there to allow maximum compatibility with old flash players? Will v8 player work? 回答1: Flex is built upon ActionScript 3, and that was introduced in flash player 9 so V8 player would not work if you want to run flex 3 app on it. To run ActionScript 3 you need AVM 2 (Actionscript virtual machine), flash player v8 cotains AVM 1 only. While flash player 9 contains both

Pygame: Cell Physics

匿名 (未验证) 提交于 2019-12-03 00:56:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I'm making a dumbed down version of agar.io . Currently, the cell is placed upon a grid background like in the game. The cell eats food, but only a smaller square section inside the circle actually eats the food (in my program), which is noticeable when you are big enough. Also, when you press the spacebar, it would split the cell into 2 smaller parts, which after a few seconds would merge back. This would require a KEY_UP and K_SPACE event, but I am not sure how to implement that. Also, once you are around a mass of 34, you can press w to

redux-thunk: Pause Component Execution Until Action Creator Completes

匿名 (未验证) 提交于 2019-12-03 00:53:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I've been struggling with this problem for several weeks now. I'm finally throwing in the towel and asking for help on this because I'm clearly not doing something right. I have a React.js app that is using redux and redux-thunk. I'm simply trying to get my Component Container to initiate the loading of data, but not render until the data comes back from the fetch request. Seems simple enough I know. Here is what I've done: Container Component 'use strict'; import React, { Component } from 'react'; import { connect } from 'react-redux';

Change flash player audio output device

匿名 (未验证) 提交于 2019-12-03 00:48:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: Is there a way to change flash players audio output device? if not, is there a swf player who has this possibility? Thanks! 回答1: I had an issue until a few minutes ago regarding this. Two audio devices are available to my XP box: an iMic USB audio I/O device, in which I have permanently plugged my desktop speakers; and a pair of USB headphones with microphone that I plug in occasionally. The USB headset would take precedence over the USB iMic for applications because apps appear to access the last device plugged in to a USB port. With this

xmlns=&#039;&#039; was not expected when deserializing nested classes

匿名 (未验证) 提交于 2019-12-03 00:46:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I have a problem when attempting to serialize class on a server, send it to the client and deserialize is on the destination. On the server I have the following two classes: [XmlRoot("StatusUpdate")] public class GameStatusUpdate { public GameStatusUpdate() {} public GameStatusUpdate(Player[] players, Command command) { this.Players = players; this.Update = command; } [XmlArray("Players")] public Player[] Players { get; set; } [XmlElement("Command")] public Command Update { get; set; } } and [XmlRoot("Player")] public class Player { public

selenium chrome 自动加载flash

匿名 (未验证) 提交于 2019-12-03 00:40:02
#coding:utf-8 from selenium import webdriver from selenium.webdriver.support.select import Select from selenium.webdriver.chrome.options import Options import time def login(): chromeOpitons = Options() prefs = { # "profile.managed_default_content_settings.images":1, # "profile.content_settings.plugin_whitelist.adobe-flash-player":1, "profile.content_settings.exceptions.plugins.*,*.per_resource.adobe-flash-player":1, } chromeOpitons.add_experimental_option(‘prefs‘,prefs) driver =webdriver.Chrome(chrome_options=chromeOpitons) driver.get("http://test.live.liXXXXng.com/#/login") time.sleep(5) #

MX Player Pro v1.9.24 破解专业版

匿名 (未验证) 提交于 2019-12-03 00:38:01
版特点 (破解Pro版已无广告) 3. 去除帮助和开发选项(含带帮助选项的版) 4. 去除首次安装播放一次视频返回的评分弹窗 5. 应用名改为个人喜欢的MX Player 6. 禁止第三方市场检测到更新 7. 当然必须支持DTS音频解码(解码器来自XDA论坛) 8. 去除更新弹窗提示!!! MX Player Pro [Patched/AC3/DTS] by OsitKP (专注该App破解的作者,来自俄罗斯) 破解专业版,畅享无广告;增强解码,支持AC3/DTS; 下载地址 MX Player Pro v1.9.24 破解专业版 + 去升级优化版 文章来源: MX Player Pro v1.9.24 破解专业版

[leetcode] 486. Predict the Winner

匿名 (未验证) 提交于 2019-12-03 00:32:02
题目: Given an array of scores that are non-negative integers. Player 1 picks one of the numbers from either end of the array followed by the player 2 and then player 1 and so on. Each time a player picks a number, that number will not be available for the next player. This continues until all the scores have been chosen. The player with the maximum score wins. Given an array of scores, predict whether player 1 is the winner. You can assume each player plays to maximize his score. Example 1: Input : [ 1 , 5 , 2 ] Output : False Explanation : Initially , player 1 can choose between 1 and 2. If he

Android源代码标记和细分版本

匿名 (未验证) 提交于 2019-12-03 00:30:01
细分版本 分支 版本 支持的设备 OPM5.171019.017 android-8.1.0_r18 Oreo Nexus 5X、Nexus 6P OPM3.171019.016 android-8.1.0_r17 Oreo Nexus 5X、Nexus 6P OPM1.171019.022.A1 android-8.1.0_r16 Oreo Pixel C OPM1.171019.021 android-8.1.0_r15 Oreo Pixel 2 XL、Pixel 2、Pixel XL、Pixel OPM5.171019.015 android-8.1.0_r14 Oreo Nexus 5X、Nexus 6P OPM3.171019.014 android-8.1.0_r13 Oreo Nexus 5X、Nexus 6P OPM1.171019.019 android-8.1.0_r12 Oreo Pixel 2 OPM1.171019.018 android-8.1.0_r11 Oreo Pixel 2 XL OPM1.171019.016 android-8.1.0_r10 Oreo Pixel、Pixel XL、Pixel C OPM5.171019.014 android-8.1.0_r9 Oreo Nexus 5X、Nexus 6P OPM2.171019.016