in-app-purchase

Android - Managed Google Play Console IAP An unexpected error occurred. Please try again later. (1200001)

旧街凉风 提交于 2019-12-12 04:32:48
问题 I'm facing an issue with my organization's Google Play console. I can not modify or create the IAP Products for the any of the applications. This wasn't an issue about a month ago. But recently I receive the following issue. An unexpected error occurred. Please try again later. (1200001) I have tried signing out of my account and waiting a few hours / days but this doesn't seem to have any affect. Has anyone else faced this issue? I've searched the error code online but not much information

Question regarding the iPhone In App Purchase capabilities

生来就可爱ヽ(ⅴ<●) 提交于 2019-12-12 04:24:53
问题 I am working on releasing an app that will greatly benefit from using the in app purchase model. The app is a sort of book viewer, and the content I would like to make available for purchase will be more books in various languages. Each book is stored in sqlite format, in separate .db files. Now, the way that my developer has set it all up is that he added a line onto the bottom of the info.plist file called databases. Inside that database section, I can type in 'es' as the key, and for the

In-app purchase ios sending more transactions than needed

孤街醉人 提交于 2019-12-12 04:14:59
问题 Im using in-app purchase in SpriteKit. The first transaction does fine, but when i do the second one my func paymentQueue(queue: SKPaymentQueue, updatedTransactions transactions: [SKPaymentTransaction]) called 2 times, than 3,4,5 so i do one request but there it adds 100 coins instead of 50... i gues the problem in that function: func buyProduct() { print("buy +" + p.productIdentifier) var payment = SKMutablePayment(product: p) SKPaymentQueue.defaultQueue().addTransactionObserver(self)

How do you add multiple in-app purchases to an iPhone application?

荒凉一梦 提交于 2019-12-12 04:13:25
问题 okay, So i basically followed the tutorial in this link http://www.techotopia.com/index.php/An_iOS_7_In-App_Purchase_Tutorial I also tried the tutorial in this one: How do you add an in-app purchase to an iOS application? but it did not work for me. I would really appreciate it if someone helps me out. I'm going to use the first link because that's the tutorial I used. It works fine for one in app purchase, BUT, how do i do it for more in app purchases? for more levels? The tutorial only

Sell products in iPhone app without In App Purchase [closed]

社会主义新天地 提交于 2019-12-12 04:06:28
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 5 years ago . I know that similar questions exist on that site, but I must to be sure what can I do and what can't. I'd like to create a free application but with some restrictions. For example, you can download only one time per day a text for some song. If you want more, than you must buy it.

I need to integrate in app purchase in already available app. I added product in iTunes but that product status is “Waiting for review”

╄→尐↘猪︶ㄣ 提交于 2019-12-12 03:44:57
问题 I need to integrate in app purchase in already available app. I added product in iTunes but that product status is "Waiting for review". How can I test with these products in device using developer certificates? 来源: https://stackoverflow.com/questions/37268269/i-need-to-integrate-in-app-purchase-in-already-available-app-i-added-product-in

In-app billing verification. Does server side code example exist somewhere?

戏子无情 提交于 2019-12-12 03:43:16
问题 A lot of people ask how to write server side code for in-app billing verificartion. Can anybody publish such code? Or know where such code is. How to install in on the server? There are similar subjects I could not understand it. I don't know php. Is it the next nightmare which I must study? Thanks for help and advices. 回答1: Actually it's pretty easy, you just need a small function like this in PHP: function checkPayment($data, $signature) { $base64EncodedPublicKey = "yourBase64PublicKey";

Google Play In-app billing V3 - Error - Authentication is Required

大憨熊 提交于 2019-12-12 03:18:55
问题 I have looked at other similar questions on SO regarding the same issue and all point to the same point. To check the ID of the product. I am implementing in-app purchases for the first time and i think i am using the correct product id in the code. I am following TrivialDrive sample. So, the error is as follows: My product id from Google Play: My code is as follows: package com.xx.xxx; import android.content.Intent; import android.os.Bundle; import android.support.v7.app.AppCompatActivity;

Adding Exported Type UTIs Programmatically for In-App Purchase

╄→гoц情女王★ 提交于 2019-12-12 03:12:48
问题 I am wanting to have an In-App Purchase that allows my users to import files from emails and other apps. To do this, I need to add the Exported Type UTI key to my .plist file. Problem is, I don't want to do this until the user has made the In-App Purchase . Once they do, then I want to allow this feature. Is it possible to add the Exported Type UTI to my .plist programmatically? Or is there another preferred way to offer this functionality using In-App Purchasing ? 回答1: The info.plist is part

In App Purchase Code Crashing during testing

北战南征 提交于 2019-12-12 03:09:08
问题 I have added InApp Purchasing to my app but when trying to complete a test transaction using a Test User account, the app keeps crashing at the following code saying that Unrecognised Selector sent to Instance. I have read up about this and feel it may be something to do with the fact I am using Auto Renewal Subscription product. The code that seems to be related to the crash is this line: [[NSNotificationCenter defaultCenter] postNotificationName:@"TransCancel" object: self]; I have provided