in-app-purchase

Libgdx and Google In-App-Purchase result

梦想的初衷 提交于 2019-12-12 08:05:59
问题 I followed these instructions to integrate both Libgdx and native android code using ActionResolver interface. I have no problem calling the Android method from the Libgdx part of my code. But I am hitting a dead end when I am trying to intergrate Google IAP with Libgdx. According to TrivialDrive example, it uses mPurchaseFinishedListener (outside of calling method). My question is: how do I pass this IAP resultcode back to Libgdx since the listener is outside the calling method? Currently,

Is there any way to know purchase made by which iTunes account? - iOS

江枫思渺然 提交于 2019-12-12 08:03:56
问题 My app provides an in-app-purchase non-consumable type. The app has log in facility. Is it possible to make purchase based on logged in user to my app? I know it sounds awkward. Let me specify the problem. The device has a already logged in user at iTunes store. At that time, when my app gets install to device for first time, any user can login with credentials to my app. Consider, he made some purchase and log out from the app. Now, another user logged in to the app and can't use facilities

In-App simple tutorial [closed]

故事扮演 提交于 2019-12-12 07:59:50
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 4 years ago . I want to use Google In-App billing for my Android Apps using Libgdx. By default, it is a free apps for everyone. Some of the features will be unlocked once user paid a small fee (lets assume $1), and all features will be unlocked if user paid the full price (assuming $2). I have a read on official Google's

In-app billing workflow in a ListView

吃可爱长大的小学妹 提交于 2019-12-12 07:18:24
问题 I implemented in-app billing in Android application, have like 6 product they are like coins the user will buy in order to buy items in my app. The setup and the testing for in-app works perfectly I read all google documents and did what they said but my problem is that my product are shown in a listView i called the function mHelper.launchPurchaseFlow according to the position in the list in the activity but the items are always consumed or owned here is my code: IabHelper

What is the response for RESTORE_TRANSACTIONS in case of subscription bought twice?

最后都变了- 提交于 2019-12-12 05:40:04
问题 I can't test this myself, because there is no way to completely terminate subscription, apparently. So, I want to test the following use case: user buys subscription, cancel's it (or it expires), than user buys same subscription. What will I get with RESTORE_TRANSACTIONS response? Will I get two items with same item id, different purchase tokens and different state? Or purchaseToken will remain the same? I'm afraid that there will be only one subscription with different order ID and purchase

Phonegap/Cordova inAppPurchaseManager invalid product ids

眉间皱痕 提交于 2019-12-12 05:26:36
问题 I'm using the Phonegap/Cordova plugin for In App Purchases: InAppPurchaseManager with Cordova 1.7 and I am getting through to the store it seems but it is not finding the product. I've set up the app with the correct provisioning profile and I've added products to that app in iTunes Connect correctly to the best of my knowledge. I've searched high and low for the error message I am getting back but there just isn't much info about it on the interwebs. The most plausible solution that I've

other requirements for developer payload in android in-app billing

你离开我真会死。 提交于 2019-12-12 05:15:00
问题 For some odd reasons, I am unable to get the developerPayload. I'm using the Dungeons Example. I have seen this work before, I think the payload string should appear in the Recent Activity. As far as I know, it should work if I'm using an actual product ID (like, potion_001). The whole purchasing works very well, but alas, the developerPayload is not there. I have barely made an edit with the Dungeons sample apart from renaming the package name. I did try to edit the intent actions, though:

iOS In-App Purchase, sending to another account (gifting?)

帅比萌擦擦* 提交于 2019-12-12 05:14:52
问题 I have a client that needs to have its volunteers purchase an IAP (A data package that is downloaded), then somehow reimburse them. The problem is that there is no easy way to do this that I think Apple will approve of. Especially for over 1500 people. I've come up with several ways of doing this with their pros and cons, which one would be best to implement and does anyone have any other suggestions on how to do this? 1) Have the client send out iTunes gift cards via email. The IAP is $7,

ios in-app purchase related crash

僤鯓⒐⒋嵵緔 提交于 2019-12-12 04:57:59
问题 I have a non consumable product to remove ads from my app, via in-app purchase. It works well sometimes, and if I close the app and open again, my code for detecting in NSDefaults if PRO version was purchased works fine. The things is, upon purchase, I want to remove the "upgrade to PRO" button from the tab bar and this code crashes the app. Here's the controller that handles in-app purchase: #import "RemoveAdsViewController.h" #import <StoreKit/StoreKit.h> #import "Flurry.h" #define

Getting a 503 when requesting IAP products from Apple iTunes

假如想象 提交于 2019-12-12 04:43:06
问题 I've set up a test user in iTunes Connect and have signed out of the App Store on my device but when I go to query the in app purchases for my app I'm getting a 503. Additionally, the site at http://sandbox.itunes.apple.com/ says the service is unavailable (and has been so for nearly 24 hours). Is this normal or does it make IAP integration impossible until the service comes back? 回答1: It seems that its merely a matter of playing the waiting game for either: The IAP product or The test user