rendering sprites using texture region andengine
问题 Note that this is my first crack at Andengine. I have been playing around with libGdx as a potential for Android game development, but it doesn't suit my needs as I want to only develop for Android and having a 3D engine doing 2D work seems like overkill. I now want to try Andengine and see if it has what I need. The biggest problem with Andengine seems to be the complex naming scheme (I am more prone to typos when engine keywords are umpteen characters long. LibGdx had a simple naming