What is maximum size of texture (Andengine)

ぐ巨炮叔叔 提交于 2019-12-18 08:23:35

问题


What is maximum size of texture that should be used in andengine. I used

this.diamondTexture = new Texture(2048, 512, TextureOptions.BILINEAR_PREMULTIPLYALPHA);

When loading in device(HTC G1 T-Mobile) it shows blank screen. After reducing the image size and when replacing the above line with this

this.diamondTexture = new Texture(1024, 512, TextureOptions.BILINEAR_PREMULTIPLYALPHA);

Its running . Whats the problem ?


回答1:


Common approach - texture max size is 1024x1024. Some hi-end devices can handle 2048x2048 textures, but it`s better to use 1024x1024 size if you want your application to run on almost all devices.




回答2:


Your device might be running out of memory when using the larger texture. Check your logCat for errors.



来源:https://stackoverflow.com/questions/6815141/what-is-maximum-size-of-texture-andengine

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