Why does the Objective-C compiler need to know method signatures?

拈花ヽ惹草 提交于 2020-01-14 13:12:42

问题


Why does the Objective-C compiler need to know at compile-time the signature of the methods that will be invoked on objects when it could defer that to runtime (i.e., dynamic binding)? For example, if I write [foo someMethod], why it is necessary for the compiler to know the signature of someMethod?


回答1:


Because of calling conventions at a minimum (with ARC, there are more reasons, but calling conventions have always been a problem).

You may have been told that [foo someMethod] is converted into a function call:

objc_msgSend(foo, @selector(someMethod))

This, however, isn't exactly true. It may be converted to a number of different function calls depending on what it returns (and what's returned matters whether you use the result or not). For instance, if it returns an object or an integer, it'll use objc_msgSend, but if it returns a structure (on both ARM and Intel) it'll use objc_msgSend_stret, and if it returns a floating point on Intel (but not ARM I believe), it'll use objc_msgSend_fpret. This is all because on different processors the calling conventions (how you set up the stack and registers, and where the result is stored) are different depending on the result.

It also matters what the parameters are and how many there are (the number can be inferred from ObjC method names unless they're varargs... right, you have to deal with varargs, too). On some processors, the first several parameters may be put in registers, while later parameters may be put on the stack. If your function takes a varargs, then the calling convention may be different still. All of that has to be known in order to compile the function call.

ObjC could be implemented as a more pure object model to avoid all of this (as other, more dynamic languages do), but it would be at the cost of performance (both space and time). ObjC can make method calls surprisingly cheap given the level of dynamic dispatch, and can easily work with pure C machine types, but the cost of that is that we have to let the compiler know more specifics about our method signatures.

BTW, this can (and every so often does) lead to really horrible bugs. If you have a couple of methods:

- (MyPointObject *)point;

- (CGPoint)point;

Maybe they're defined in completely different files as methods on different classes. But if the compiler chooses the wrong definition (such as when you're sending a message to id), then the result you get back from -point can be complete garbage. This is a very, very hard bug to figure out when it happens (and I've had it happen to me).

For a bit more background, you may enjoy Greg Parker's article explaining objc_msgSend_stret and objc_msgSend_fpret. Mike Ash also has an excellent introduction to this topic. And if you want to go deep down this rabbit hole, you can see bbum's instruction-by-instruction investigation of objc_msgSend. It's outdated now, pre-ARC, and only covers x86_64 (since every architecture needs its own implementation), but is still highly educational and recommended.



来源:https://stackoverflow.com/questions/27786033/why-does-the-objective-c-compiler-need-to-know-method-signatures

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