How to create a sleep/delay in nodejs that is Blocking?

醉酒当歌 提交于 2019-11-27 10:39:34

The best solution is to create singleton controller for your LED which will queue all commands and execute them with specified delay:

function LedController(timeout) {
  this.timeout = timeout || 100;
  this.queue = [];
  this.ready = true;
}

LedController.prototype.send = function(cmd, callback) {
  sendCmdToLed(cmd);
  if (callback) callback();
  // or simply `sendCmdToLed(cmd, callback)` if sendCmdToLed is async
};

LedController.prototype.exec = function() {
  this.queue.push(arguments);
  this.process();
};

LedController.prototype.process = function() {
  if (this.queue.length === 0) return;
  if (!this.ready) return;
  var self = this;
  this.ready = false;
  this.send.apply(this, this.queue.shift());
  setTimeout(function () {
    self.ready = true;
    self.process();
  }, this.timeout);
};

var Led = new LedController();

Now you can call Led.exec and it'll handle all delays for you:

Led.exec(cmd, function() {
  console.log('Command sent');
});
adeneo

Node is asynchronous by nature, and that's what's great about it, so you really shouldn't be blocking the thread, but as this seems to be for a project controlling LED's, I'll post a workaraound anyway, even if it's not a very good one and shouldn't be used (seriously).

A while loop will block the thread, so you can create your own sleep function

function sleep(time, callback) {
    var stop = new Date().getTime();
    while(new Date().getTime() < stop + time) {
        ;
    }
    callback();
}

to be used as

sleep(1000, function() {
   // executes after one second, and blocks the thread
});

I think this is the only way to block the thread (in principle), keeping it busy in a loop, as Node doesn't have any blocking functionality built in, as it would sorta defeat the purpose of the async behaviour.

use Node sleep package. https://www.npmjs.com/package/sleep.

in your code you can use

var sleep = require('sleep'); 
sleep.sleep(n)

to sleep for a specific n seconds.

sffc

Just use child_process.execSync and call the system's sleep function.

//import child_process module
const child_process = require("child_process");
// Sleep for 5 seconds
child_process.execSync("sleep 5");

// Sleep for 250 microseconds
child_process.execSync("usleep 250");

// Sleep for a variable number of microseconds
var numMicroSeconds = 250;
child_process.execFileSync("usleep", [numMicroSeconds]);

I use this in a loop at the top of my main application script to make Node wait until network drives are attached before running the rest of the application.

HRJ

With ECMA script 2017 (supported by Node 7.6 and above), it becomes a one-liner:

function sleep(millis) {
  return new Promise(resolve => setTimeout(resolve, millis));
}

// Usage in async function
async function test() {
  await sleep(1000)
  console.log("one second has elapsed")
}

// Usage in normal function
function test2() {
  sleep(1000).then(() => {
    console.log("one second has elapsed")
  });
}

It's pretty trivial to implement with native addon, so someone did that: https://github.com/ErikDubbelboer/node-sleep.git

Alex

I found something almost working here https://stackoverflow.com/questions/21819858/how-to-wrap-async-function-calls-into-a-sync-function-in-node-js-or-ja vascript

`function AnticipatedSyncFunction(){
    var ret;
    setTimeout(function(){
        var startdate = new Date()
        ret = "hello" + startdate;
    },3000);
    while(ret === undefined) {
       require('deasync').runLoopOnce();
    }
    return ret;    
}


var output = AnticipatedSyncFunction();
var startdate = new Date()
console.log(startdate)
console.log("output="+output);`

The unique problem is the date printed isn't correct but the process at least is sequential.

Easiest true sync solution (i.e. no yield/async) I could come up with that works in all OS's without any dependencies is to call the node process to eval an in-line setTimeout expression:

const sleep = (ms) => require("child_process")
    .execSync(`"${process.argv[0]}" -e setTimeout(function(){},${ms})`);
Brian Genisio

Blocking in Node.js is not necessary, even when developing tight hardware solutions. See temporal.js which does not use setTimeout or setIntervalsetImmediate. Instead, it uses setImmediate or nextTick which give much higher resolution task execution, and you can create a linear list of tasks. But you can do it without blocking the thread.

You can simply use yield feature introduced in ECMA6 and gen-run library:

let run = require('gen-run');


function sleep(time) {
    return function (callback) {
        setTimeout(function(){
            console.log(time);
            callback();
        }, time);
    }
}


run(function*(){
    console.log("befor sleeping!");
    yield sleep(2000);
    console.log("after sleeping!");
});
Cracker0dks

blocking the main thread is not a good style for node because in most cases more then one person is using it. You should use settimeout/setinterval in combination with callbacks.

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