How to limit transformation of images inside canvas in window store app

故事扮演 提交于 2019-12-23 05:11:53

问题


I have been struggling for two weeks for this problem . I am applying dragging and scaling to an image inside canvas.Dragging works fine and is limiting inside canvas IsBoundary functions but when I am applying scaling its drag area changes . If increases scaling with mouse drag area increases also and whem I make it shrink in size drag area also shrinks.Help me to solve this problem of limiting scaling Thanks. Here is my code link sample


回答1:


I think I understand your question. When you scale an item in a canvas the translation needs to account for the change in scale. Is that right?

Assuming this XAML:

<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
    <Border Width="500"
            Height="500"
            BorderBrush="White"
            BorderThickness="1">
        <Canvas x:Name="MyCanvas">
            <Rectangle x:Name="MyRectangle"
                       Width="50"
                       Height="50"
                       Fill="CornflowerBlue">
                <Rectangle.RenderTransform>
                    <CompositeTransform TranslateX="225" TranslateY="225" />
                </Rectangle.RenderTransform>
            </Rectangle>
        </Canvas>
    </Border>
</Grid>

Try this code-behind:

void MainPage_Loaded(object sender, RoutedEventArgs args)
{
    MyRectangle.ManipulationMode =
        ManipulationModes.TranslateX
        | ManipulationModes.TranslateY;
    var transform = MyRectangle.RenderTransform as CompositeTransform;
    var reposition = new Action<double, double>((x, y) =>
    {
        var size = new Size(MyRectangle.ActualWidth * transform.ScaleX, MyRectangle.ActualHeight * transform.ScaleY);
        var location = MyRectangle.TransformToVisual(MyRectangle).TransformPoint(new Point(0, 0));

        var minX = -location.X;
        var maxX = MyCanvas.ActualWidth - size.Width;
        var newX = Within(x, minX, maxX);
        transform.TranslateX = Within(newX, minX, maxX);

        var minY = -location.Y;
        var maxY = MyCanvas.ActualHeight - size.Height;
        var newY = Within(y, minY, maxX);
        transform.TranslateY = Within(newY, minY, maxY);
    });
    MyRectangle.ManipulationDelta += (s, e) =>
    {
        var newX = transform.TranslateX + e.Delta.Translation.X;
        var newY = transform.TranslateY + e.Delta.Translation.Y;
        reposition(newX, newY);
    };
    MyRectangle.PointerWheelChanged += (s, e) =>
    {
        // require control
        if (Window.Current.CoreWindow.GetKeyState(VirtualKey.Control)
            == Windows.UI.Core.CoreVirtualKeyStates.None)
            return;

        // ignore horizontal
        var props = e.GetCurrentPoint(MyRectangle).Properties;
        if (props.IsHorizontalMouseWheel)
            return;

        // apply scale
        var newScale = transform.ScaleX + (double)props.MouseWheelDelta * .001;
        transform.ScaleX = transform.ScaleY = newScale;

        // reposition
        reposition(transform.TranslateX, transform.TranslateY);
    };
}

public double Within(double value, double min, double max)
{
    if (value <= min)
        return min;
    else if (value >= max)
        return max;
    else
        return value;
}

I hope this helps.

Note: Since I am not on a touch machine right now, I implemented the mouse wheel to scale. But you can modify the code as you want. The logic would be identical.

Best of luck!



来源:https://stackoverflow.com/questions/23996120/how-to-limit-transformation-of-images-inside-canvas-in-window-store-app

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