IOS - How to segue programmatically using swift

╄→尐↘猪︶ㄣ 提交于 2019-11-26 02:16:46

问题


I\'m creating an app that uses the Facebook SDK to authenticate users. I\'m trying to consolidate the facebook logic in a separate class. Here is the code (stripped for simplicity):

import Foundation

class FBManager {
    class func fbSessionStateChane(fbSession:FBSession!, fbSessionState:FBSessionState, error:NSError?){
        //... handling all session states
        FBRequestConnection.startForMeWithCompletionHandler { (conn: FBRequestConnection!, result: AnyObject!, error: NSError!) -> Void in

            println(\"Logged in user: \\n\\(result)\");

            let storyboard = UIStoryboard(name: \"Main\", bundle: NSBundle.mainBundle())
            let loggedInView: UserViewController = storyboard.instantiateViewControllerWithIdentifier(\"loggedInView\") as UserViewController

            loggedInView.result = result;

            //todo: segue to the next view???
        }
    }
}

I\'m using the above class method to check session state changes, and it works fine.

Q: Once I have the user\'s data, how can I segue to the next view from within this custom class?

EDIT: just to be clear, I have a segue with identifier on the storyboard, and I\'m trying to find a way to perform a segue from a class which is not the view controller


回答1:


If your segue exists in the storyboard with a segue identifier between your two views, you can just call it programmatically using:

performSegue(withIdentifier: "mySegueID", sender: nil)

For older versions:

performSegueWithIdentifier("mySegueID", sender: nil)

You could also do:

presentViewController(nextViewController, animated: true, completion: nil)

Or if you are in a Navigation controller:

self.navigationController?.pushViewController(nextViewController, animated: true)



回答2:


You can use NSNotification

Add a post method in your custom class:

NSNotificationCenter.defaultCenter().postNotificationName("NotificationIdentifier", object: nil)

Add an observer in your ViewController:

NSNotificationCenter.defaultCenter().addObserver(self, selector: "methodOFReceivedNotication:", name:"NotificationIdentifier", object: nil)

Add function in you ViewController:

func methodOFReceivedNotication(notification: NSNotification){
    self.performSegueWithIdentifier("yourIdentifierInStoryboard", sender: self)
}



回答3:


You can use segue like this:

self.performSegueWithIdentifier("push", sender: self)
override func prepareForSegue(segue: UIStoryboardSegue!, sender: AnyObject!) {
    if segue.identifier == "push" {

    }
}



回答4:


If your segue exists in the storyboard with a segue identifier between your two views, you can just call it programmatically using

self.performSegueWithIdentifier("yourIdentifierInStoryboard", sender: self)

If you are in Navigation controller

let viewController = YourViewController(nibName: "YourViewController", bundle: nil)        
self.navigationController?.pushViewController(viewController, animated: true)

I will recommend you for second approach using navigation controller.




回答5:


Swift 3 - Also works with SpriteKit

You can use NSNotification.

Example:

1.) Create a segue in the storyboard and name the identifier "segue"

2.) Create a function in the ViewController you are segueing from.

func goToDifferentView() {

    self.performSegue(withIdentifier: "segue", sender: self)

}

3.) In the ViewDidLoad() of your ViewController you are segueing from create the observer.

NotificationCenter.default.addObserver(self, selector: #selector(goToDifferentView), name: "segue" as NSNotification.Name, object: nil)

Update - Last time I used this I had to change the .addObserver call to the following code to silence the errors.

NotificationCenter.default.addObserver(self, selector: #selector(goToDifferentView), name: NSNotification.Name(rawValue: "segue"), object: nil)

4.) In the ViewController or Scene you are segueing to, add the Post Method wherever you want the segue to be triggered.

NotificationCenter.default.post(name: "segue" as NSNotification.Name, object: nil)

Update - Last time I used this I had to change the .post call to the following code to silence the errors.

NotificationCenter.default.post(NSNotification(name: NSNotification.Name(rawValue: "segue"), object: nil) as Notification)



回答6:


What you want to do is really important for unit testing. Basically you need to create a small local function in the view controller. Name the function anything, just include the performSegueWithIndentifier.

func localFunc() {
    println("we asked you to do it")
    performSegueWithIdentifier("doIt", sender: self)
}

Next change your utility class FBManager to include an initializer that takes an argument of a function and a variable to hold the ViewController's function that performs the segue.

public class UtilClass {

    var yourFunction : () -> ()

    init (someFunction: () -> ()) {
        self.yourFunction = someFunction
        println("initialized UtilClass")
    }

    public convenience init() {
        func dummyLog () -> () {
            println("no action passed")
        }
        self.init(dummyLog)
    }

    public func doThatThing() -> () {
        // the facebook login function
        println("now execute passed function")
        self.yourFunction()
        println("did that thing")
    }
}

(The convenience init allows you to use this in unit testing without executing the segue.)

Finally, where you have //todo: segue to the next view???, put something along the lines of:

self.yourFunction()

In your unit tests, you can simply invoke it as:

let f = UtilClass()
f.doThatThing()

where doThatThing is your fbsessionstatechange and UtilClass is FBManager.

For your actual code, just pass localFunc (no parenthesis) to the FBManager class.




回答7:


This worked for me.

First of all give the view controller in your storyboard a Storyboard ID inside the identity inspector. Then use the following example code (ensuring the class, storyboard name and story board ID match those that you are using):

let viewController:
UIViewController = UIStoryboard(
    name: "Main", bundle: nil
).instantiateViewControllerWithIdentifier("ViewController") as UIViewController
// .instantiatViewControllerWithIdentifier() returns AnyObject!
// this must be downcast to utilize it

self.presentViewController(viewController, animated: false, completion: nil)

For more details see http://sketchytech.blogspot.com/2012/11/instantiate-view-controller-using.html best wishes




回答8:


You can do this thing using performSegueWithIdentifier function.

Syntax :

func performSegueWithIdentifier(identifier: String, sender: AnyObject?)

Example :

 performSegueWithIdentifier("homeScreenVC", sender: nil)



回答9:


Another option is to use modal segue

STEP 1: Go to the storyboard, and give the View Controller a Storyboard ID. You can find where to change the storyboard ID in the Identity Inspector on the right. Lets call the storyboard ID ModalViewController

STEP 2: Open up the 'sender' view controller (let's call it ViewController) and add this code to it

public class ViewController {
  override func viewDidLoad() {
    showModalView()
  }

  func showModalView() {
    if let mvc = UIStoryboard(name: "Main", bundle: nil).instantiateViewController(withIdentifier: "ModalViewController") as? ModalViewController {
      self.present(mvc, animated: true, completion: nil)
    }
  }
}

Note that the View Controller we want to open is also called ModalViewController

STEP 3: To close ModalViewController, add this to it

public class ModalViewController {
   @IBAction func closeThisViewController(_ sender: Any?) {
      self.presentingViewController?.dismiss(animated: true, completion: nil)
   }
}


来源:https://stackoverflow.com/questions/27604192/ios-how-to-segue-programmatically-using-swift

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