How to respond to click event with GMap.net for WPF

你离开我真会死。 提交于 2019-12-11 18:59:35

问题


I am writing a WPF program that uses GMapControl. I would like to allow the user to click on the map and add a marker where the user have clicked. I do not want to use the "MouseUp" and "MouseDown" events so that the event will only be caught when the user actually clicks the map and ignore drag and drop. Also, I would like to be able to catch stylus and touch events the same way. I noticed that there is no "click" event. Is there any other best practice to how this should be done?

Thnx,


回答1:


It seems to be late but the way I did it is to create a collection which will handle the rendering of the polygons to the MapControl and the Events. First is to create a base class our polygons which could be extended.

public abstract class BasePolygon : GMapPolygon
{
    public BasePolygon() : base(new List<PointLatLng>())
    {

    }

    public virtual void Render(Map map)
    {
        //code for displaying polygons on map goes here, basically
        map.Markers.Add(this);
    }

    public virtual void Derender(Map map)
    {
        //code for removing polygons on map goes here, basically
        map.Markers.Remove(this);
    }
}

And then create the collection which would act as a Layer that handle our polygons and it's events. It behaves like a ListBox or ListView which had the SelectedItem property and SelectionChanged event.

public abstract class BasePolygonList : List<BasePolygon>
{
    private BasePolygon SelectedItem_;
    public BasePolygon SelectedItem 
    { 
        get
        {
            return this.SelectedItem_;
        }

        set
        {
            this.SelectedItem_ = value;

            //fire the event when a polygon is 'clicked'
            this.OnSelectionChanged();
        }
    }

    protected Map map;

    public BaseFactory(Map map)
    {
        this.map = map;
    }

    //The Event which will fire if a polygon is clicked
    public event EventHandler SelectionChanged = delegate { };
    public void OnSelectionChanged()
    {
        if (this.SelectionChanged == null) return;

        this.SelectionChanged(this, new EventArgs());
    }

    //Render our polygons on the Map Control
    public void Render()
    {
        foreach(BasePolygon poly in this)
        {
            //Draw the polygon on the map
            poly.Render(this.map);

            //Enable the HitTest of the polygon
            poly.Shape.IsHitTestVisible = true;

            //Attach the Click Event at the polygon
            ((FrameworkElement)poly.Shape).MouseDown += (sender, e) =>
            {
                //Make sure that the Left Mouse Button is the one clicked 
                if(e.LeftButton == System.Windows.Input.MouseButtonState.Pressed)
                    //Set the the current polygon on the foreach as the Selected item
                    //It will also fire the SelectionChanged event
                    this.SelectedItem = poly;
            };
        }
    }
}


Example Use

BasePolygonList polygonCollection = new BasePolygonList(MapControl);

//add your polygons here
//add your polygons here
//add your polygons here

//Display the polygons on the MapControl
polygonCollection.Render();

//do something when a polygon is clicked
polygonCollection.SelectionChanged += (s,e) =>
{
  Console.WriteLine("A polygon is Clicked/Selected");
  //get the object instance of the selected polygon
  BasePolygon SelectedPoly = polygonCollection.SelectedItem;
};


Inheriting the Base Class

You could also inherit the BasePolygon class to suit your needs. For example

public class RealProperty : BasePolygon
{
    public string OwnerName { get; set; }
    public decimal Area { get; set; }
    public decimal MarketValue { get; set; }
}

Implementation of the Child Class

BasePolygonList RealPropertyCollection = new BasePolygonList(MapControl);

//create our polygon with data
//don't forget to add the vertices
RealProperty RealPropertyItem1 = new RealProperty()
{
   OwnerName = "Some Owner Name",
   Area = 1000,
   MarketValue = 650000
};

//Add the created polygon to the list
RealPropertyCollection.Add(RealPropertyItem1);

//Display the polygons on the MapControl
RealPropertyCollection.Render();

//do something when a polygon is clicked
RealPropertyCollection.SelectionChanged += (s,e) =>
{
  //get the object instance of the selected polygon
  RealProperty SelectedPoly = (RealProperty)RealPropertyCollection.SelectedItem;

  //Display the data
  Console.WriteLine("Owner Name: " + SelectedPoly.OwnerName);
  Console.WriteLine("Area: " + SelectedPoly.Area);
  Console.WriteLine("MarketValue : " + SelectedPoly.MarketValue );
};



回答2:


You can get your answer from the following link

Click [here] (https://github.com/radioman/greatmaps)

Watch for CustomMarkerDemo.xaml.cs and add this to your program. This custom marker has click event required by you.




回答3:


Well, if there is no Click event, you're going to have to handle MouseDown + MouseUp to detect clicks. Just store the e.Position in MouseDown, and in MouseUp, compare to make sure the mouse hasn't moved much:

private Point downPoint;

private void OnMouseDown(object sender, MouseButtonEventArgs e)
{
    downPoint = e.Position;
}

private void OnMouseUp(Object sender, MouseButtonEventArgs e)
{
    if (Math.Abs(downPoint.X - e.Position.X) < SystemParameters.MinimumHorizontalDragDistance &&
        Math.Abs(downPoint.Y - e.Position.Y) < SystemParameters.MinimumVerticalDragDistance)
    {
        HandleClick(sender, e);
    }
}

You'd need to do something similar for stylus and touch support.



来源:https://stackoverflow.com/questions/17549857/how-to-respond-to-click-event-with-gmap-net-for-wpf

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