问题
I'm trying to load my vertices array from assets/model.txt I have OpenGLActivity, GLRenderer and Mymodel classes i added this line to the OpenGLActivity:
public static Context context;
And this to Mymodel class:
Context context = OpenGLActivity.context;
AssetManager am = context.getResources().getAssets();
InputStream is = null;
try {
is = am.open("model.txt");
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Scanner s = new Scanner(is);
long numfloats = s.nextLong();
float[] vertices = new float[(int) numfloats];
for (int ctr = 0; ctr < vertices.length; ctr++) {
vertices[ctr] = s.nextFloat();
}
But it does'n work (
回答1:
I have found in Android it is very important with Activities (and most other classes) not to have references to them in static variables. I try to avoid them at all costs, they love causing memory leaks. But there is one exception, a reference to the application object, which is of course a Context. Holding a reference in a static to this will never leak memory.
So what I do if I really need to have a global context for resources is to extend the Application object and add a static get function for the context.
In the manifest do....
<application android:name="MyApplicationClass" ...your other bits....>
And in Java....
public class MyApplicationClass extends Application
{
private Context appContext;
@Override
public void onCreate()
{//Always called before anything else in the app
//so in the rest of your code safe to call MyApplicationClass.getContext();
super.onCreate();
appContext = this;
}
public static Context getContext()
{
return appContext;
}
}
来源:https://stackoverflow.com/questions/8463491/android-getresources-from-non-activity-class