WP7 Mp3MediaStreamSource demo not working

允我心安 提交于 2019-12-05 17:55:14

You need to read the header in a different thread.

public class Mp3MediaStreamSource : MediaStreamSource
{
    /// <summary>
    ///  ID3 version 1 tags are 128 bytes at the end of the file.
    ///  http://www.id3.org/ID3v1
    /// </summary>
    private const int Id3Version1TagSize = 128;

    /// <summary>
    /// Buffer for decoding audio frames into.  4096 should be larger than we'll ever need, right? (144*448*1000/44100)
    /// </summary>
    private static byte[] buffer = new byte[4096];

    /// <summary>
    /// The Mp3 stream being played back.
    /// </summary>
    private Stream audioStream;

    /// <summary>
    /// Description of the Mp3 Stream being played back which includes the
    /// MpegLayer3WaveFormat structure serialized out as a string of hex 
    /// characters.
    /// </summary>
    private MediaStreamDescription audioStreamDescription;

    /// <summary>
    /// The position in the stream where the current MpegFrame starts.
    /// For purposes of this code, the frame starts with the header and
    /// not after the header.
    /// </summary>
    private long currentFrameStartPosition;

    /// <summary>
    /// The length of the audiostream as determined via the constructors.
    /// </summary>
    private long audioStreamLength;

    /// <summary>
    /// Holds the duration of the track
    /// </summary>
    private TimeSpan trackDuration;

    /// <summary>
    /// The current frame to parse
    /// </summary>
    private MpegFrame currentFrame;

    private MpegFrame mpegLayer3Frame;

    private bool readHeaderFail = false;

    /// <summary>
    /// Initializes a new instance of the Mp3MediaStreamSource class with a pre-determined length.
    /// This is useful for wrapping an IO stream that may not be seekable (and thus won't have a .Length)
    /// but for which you already know the length (e.g. a CryptoStream from an IsolatedStorageFileStream with a byte count,
    /// or an HTTP stream which has a specified content-length)
    /// </summary>
    /// <param name="audioStream">Non-seekable Stream containing Mp3 data</param>
    /// <param name="length">Length of non-seekable stream</param>
    public Mp3MediaStreamSource(Stream audioStream, long length)
    {
        this.audioStream = audioStream;
        this.audioStreamLength = length;
    }

    /// <summary>
    /// Gets the MpegLayer3WaveFormat structure which represents this Mp3 file.
    /// </summary>
    public MpegLayer3WaveFormat MpegLayer3WaveFormat { get; private set; }

    /// <summary>
    /// Read off the Id3Data from the stream and return the first MpegFrame of the audio stream.
    /// This assumes that the first bit of data is either an ID3 segment or an MPEG segment. Should
    /// probably do something a bit more robust at some point.
    /// </summary>
    /// <returns>
    /// The first MpegFrame in the audio stream.
    /// </returns>
    public MpegFrame ReadPastId3V2Tags()
    {
        /* 
         * Since this code assumes that the first bit of data is either an ID3 segment or an MPEG segment it could
         * get into trouble. Should probably do something a bit more robust at some point.
         */

        MpegFrame mpegFrame;

        // Read and (throw out) any Id3 data if present. 
        byte[] data = new byte[10];
        if (this.audioStream.Read(data, 0, 3) != 3)
        {
            goto cleanup;
        }

        if (data[0] == 73 /* I */ &&
            data[1] == 68 /* D */ &&
            data[2] == 51 /* 3 */)
        {
            // Need to update to read the is footer present flag and account for its 10 bytes if needed.
            if (this.audioStream.Read(data, 3, 7) != 7)
            {
                goto cleanup;
            }

            int id3Size = BitTools.ConvertSyncSafeToInt32(data, 6);
            int bytesRead = 0;

            // Read through the ID3 Data tossing it out.
            while (id3Size > 0)
            {
                bytesRead = (id3Size - buffer.Length > 0) ?
                    this.audioStream.Read(buffer, 0, buffer.Length) :
                    this.audioStream.Read(buffer, 0, id3Size);
                id3Size -= bytesRead;
            }

            mpegFrame = new MpegFrame(this.audioStream);
        }
        else
        {
            // No ID3 tag present, presumably this is streaming and we are starting right at the Mp3 data.
            // Assume the stream isn't seekable.
            if (this.audioStream.Read(data, 3, 1) != 1)
            {
                goto cleanup;
            }

            mpegFrame = new MpegFrame(this.audioStream, data);
        }

        return mpegFrame;

        // Cleanup and quit if you couldn't even read the initial data for some reason.
    cleanup:
        throw new Exception("Could not read intial audio stream data");
    }

    /// <summary>
    /// Parses the passed in MediaStream to find the first frame and signals
    /// to its parent MediaElement that it is ready to begin playback by calling
    /// ReportOpenMediaCompleted.
    /// </summary>
    protected override void OpenMediaAsync()
    {
        // Initialize data structures to pass to the Media pipeline via the MediaStreamSource
        Dictionary<MediaSourceAttributesKeys, string> mediaSourceAttributes = new Dictionary<MediaSourceAttributesKeys, string>();
        Dictionary<MediaStreamAttributeKeys, string> mediaStreamAttributes = new Dictionary<MediaStreamAttributeKeys, string>();
        List<MediaStreamDescription> mediaStreamDescriptions = new List<MediaStreamDescription>();

        ThreadStart ts = new ThreadStart(ReadHeader);
        Thread t = new Thread(ts);
        t.Start();

        do
        {
            System.Threading.Thread.Sleep(10);
        }
        while (mpegLayer3Frame == null && !readHeaderFail);

        if (mpegLayer3Frame == null)
            throw new InvalidOperationException("Header is unreadable");

        // Mp3 frame validity check.
        if (mpegLayer3Frame.FrameSize <= 0)
        {
            throw new InvalidOperationException("MpegFrame's FrameSize cannot be negative");
        }

        // Initialize the Mp3 data structures used by the Media pipeline with state from the first frame.
        WaveFormatExtensible wfx = new WaveFormatExtensible();
        this.MpegLayer3WaveFormat = new MpegLayer3WaveFormat();
        this.MpegLayer3WaveFormat.WaveFormatExtensible = wfx;

        this.MpegLayer3WaveFormat.WaveFormatExtensible.FormatTag = 85;
        this.MpegLayer3WaveFormat.WaveFormatExtensible.Channels = (short)((mpegLayer3Frame.Channels == Channel.SingleChannel) ? 1 : 2);
        this.MpegLayer3WaveFormat.WaveFormatExtensible.SamplesPerSec = mpegLayer3Frame.SamplingRate;
        this.MpegLayer3WaveFormat.WaveFormatExtensible.AverageBytesPerSecond = mpegLayer3Frame.Bitrate / 8;
        this.MpegLayer3WaveFormat.WaveFormatExtensible.BlockAlign = 1;
        this.MpegLayer3WaveFormat.WaveFormatExtensible.BitsPerSample = 0;
        this.MpegLayer3WaveFormat.WaveFormatExtensible.ExtraDataSize = 12;

        this.MpegLayer3WaveFormat.Id = 1;
        this.MpegLayer3WaveFormat.BitratePaddingMode = 0;
        this.MpegLayer3WaveFormat.FramesPerBlock = 1;
        this.MpegLayer3WaveFormat.BlockSize = (short)mpegLayer3Frame.FrameSize;
        this.MpegLayer3WaveFormat.CodecDelay = 0;

        mediaStreamAttributes[MediaStreamAttributeKeys.CodecPrivateData] = this.MpegLayer3WaveFormat.ToHexString();
        this.audioStreamDescription = new MediaStreamDescription(MediaStreamType.Audio, mediaStreamAttributes);

        mediaStreamDescriptions.Add(this.audioStreamDescription);

        this.trackDuration = new TimeSpan(0, 0, (int)(this.audioStreamLength / MpegLayer3WaveFormat.WaveFormatExtensible.AverageBytesPerSecond));
        mediaSourceAttributes[MediaSourceAttributesKeys.Duration] = this.trackDuration.Ticks.ToString(CultureInfo.InvariantCulture);
        if (this.audioStream.CanSeek)
        {
            mediaSourceAttributes[MediaSourceAttributesKeys.CanSeek] = "1";
        }
        else
        {
            mediaSourceAttributes[MediaSourceAttributesKeys.CanSeek] = "0";
        }

        // Report that the Mp3MediaStreamSource has finished initializing its internal state and can now
        // pass in Mp3 Samples.
        this.ReportOpenMediaCompleted(mediaSourceAttributes, mediaStreamDescriptions);

        this.currentFrame = mpegLayer3Frame;
        this.currentFrameStartPosition = MpegFrame.FrameHeaderSize;
    }

    private void ReadHeader()
    {
        try
        {
            mpegLayer3Frame = this.ReadPastId3V2Tags();
        }
        catch
        {
            readHeaderFail = true;
        }
    }

    /// <summary>
    /// Parses the next sample from the requested stream and then calls ReportGetSampleCompleted
    /// to inform its parent MediaElement of the next sample.
    /// </summary>
    /// <param name="mediaStreamType">
    /// Should always be Audio for this MediaStreamSource.
    /// </param>
    protected override void GetSampleAsync(MediaStreamType mediaStreamType)
    {
        try
        {
            Dictionary<MediaSampleAttributeKeys, string> emptyDict = new Dictionary<MediaSampleAttributeKeys, string>();
            MediaStreamSample audioSample = null;

            if (this.currentFrame != null)
            {
                // Calculate our current position
                double ratio = (double)this.currentFrameStartPosition / (double)this.audioStreamLength;
                TimeSpan currentPosition = new TimeSpan((long)(this.trackDuration.Ticks * ratio));

                // Create a MemoryStream to hold the bytes
                // FrameSize includes the frame header which we've already read from the previous iteration, so just copy the
                // header, and then read the remaining bytes
                this.currentFrame.CopyHeader(buffer);
                int audioSampleSize = this.currentFrame.FrameSize - MpegFrame.FrameHeaderSize;
                int c = this.audioStream.Read(buffer, MpegFrame.FrameHeaderSize, audioSampleSize);
                if (c != audioSampleSize)
                {
                    // Ran out of bytes trying to read MP3 frame.
                    this.currentFrame = null;
                    audioSample = new MediaStreamSample(this.audioStreamDescription, null, 0, 0, 0, emptyDict);
                    this.ReportGetSampleCompleted(audioSample);
                    return;
                }

                this.currentFrameStartPosition += c;
                using (MemoryStream audioFrameStream = new MemoryStream(buffer))
                {
                    // Return the next sample in the stream
                    audioSample = new MediaStreamSample(this.audioStreamDescription, audioFrameStream, 0, this.currentFrame.FrameSize, currentPosition.Ticks, emptyDict);
                    this.ReportGetSampleCompleted(audioSample);

                    // Grab the next frame
                    MpegFrame nextFrame = new MpegFrame(this.audioStream);
                    if (nextFrame.Version == 1 && nextFrame.Layer == 3)
                    {
                        this.currentFrameStartPosition += MpegFrame.FrameHeaderSize;
                        this.currentFrame = nextFrame;
                    }
                    else
                    {
                        this.currentFrame = null;
                    }
                }
            }
            else
            {
                // We're near the end of the file, or we got an irrecoverable error.
                // Return a null stream which tells the MediaStreamSource & MediaElement to shut down
                audioSample = new MediaStreamSample(this.audioStreamDescription, null, 0, 0, 0, emptyDict);
                this.ReportGetSampleCompleted(audioSample);
            }
        }
        catch (Exception ex)
        {

        }
    }

    /// <summary>
    ///  TODO FILL ME IN LATER
    /// </summary>
    protected override void CloseMedia()
    {
        try
        {
            this.audioStream.Close();
        }
        catch (CryptographicException)
        {
            // Ignore these, they are thrown when abruptly closing a
            // stream (i.e. skipping tracks) where the source is a
            // CryptoStream
        }
        catch (Exception e)
        {
            Debug.Assert(false, e.StackTrace);
        }
    }

    /// <summary>
    ///  TODO FILL ME IN LATER
    /// </summary>
    /// <param name="diagnosticKind">
    ///  TODO FILL ME IN LATER . . .
    /// </param>
    protected override void GetDiagnosticAsync(MediaStreamSourceDiagnosticKind diagnosticKind)
    {
        throw new NotImplementedException();
    }

    /// <summary>
    /// <para>
    /// Effectively a Null-Op for when a MediaElement requests a seek at the beginning
    /// of the stream. This makes the stream semi-unseekable.
    /// </para>
    /// <para>
    /// In a fuller MediaStreamSource, the logic here would be to actually seek to
    /// the correct mpeg frame matching the seekToTime passed in.
    /// </para>
    /// </summary>
    /// <param name="seekToTime">
    ///  The time to seek to in nanosecond ticks.
    /// </param>
    protected override void SeekAsync(long seekToTime)
    {
        this.ReportSeekCompleted(seekToTime);
    }

    /// <summary>
    ///  TODO FILL ME IN LATER
    /// </summary>
    /// <param name="mediaStreamDescription">
    ///  TODO FILL ME IN LATER . . .
    /// </param>
    protected override void SwitchMediaStreamAsync(MediaStreamDescription mediaStreamDescription)
    {
        throw new NotImplementedException();
    }
}

Some .MP3 files don't have a MP3 header right after a ID3 header (for example the ones that I got as sample music with Windows 7). Mp3MediaStreamSource does not work for those files. You can try scanning for the next FF FB bytes, however I'm not sure how robust this solution would be.

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