MultiCast Messages to multiple clients on the same machine

巧了我就是萌 提交于 2019-12-03 12:08:55
shf301

I think you're looking for the SO_REUSEADDR socket option. Setting that option on a socket allows multiple sockets to listen on the same port. For multicast Windows guarantees that the message will be delivered to all sockets (otherwise the message only goes to one socket, randomly).

You usually do this by calling setsockopt, but I'm not a Delphi developer so I'm not sure what your API looks like. This question seems to show an example of someone doing something similar in Delphi.

I have never done this, but it seems like "mailslots" is what you need. It will broadacast a message on the local network, and receive any replies from other workstations that know how to reply. This is how the popular "armadillo" license manager works (for making sure that registration keys aren't "over-subscribed"). My app (ClipMate) uses Armadillo to as a protection wrapper (shareware wrapper). When a registered user runs the app, it checks to see if that same key is in use by other machines on the same network. It basically says: "I'm using license 1234, how about you?" It waits for replies (i do this in a separate thread during startup so I don't block my startup). If other workstations report back that they're using the same key, I check the count against the number of seats contained in the license. I'm not entirely sure that it's as robust on Windows7....

Frank Shearar

It's definitely possible.

Re "UDP or multicast", you're talking apples and oranges. Multicast is an IP concept, so you can happily UDP over multicast IP, or over broadcast IP.

If you're OK with the limitation of having all the clients link-local (routers etc. generally don't forward broadcast packets), I'd say just go with broadcast. TIdUdpBase.Broadcast will be your friend here.

Update: With either multicast or broadcast, you can only have one socket bound to any particular IP/port pair. Thus, if you want multiple clients all listening to the SAME broadcast/multicast, I think you will need an extra dispatcher client. This dispatcher client receives broadcasts and notifies every client on the machine.

Within each of your clients you have a little registration procedure that says "Try bind to the port to which broadcasts are sent. If you can, set up a dispatcher client on that port. If you can't, the dispatcher's already created, and register yourself to that dispatcher."

That registration process could be as simple as binding to any available port on the localhost IP, and saying to the dispatcher "Please send broadcasts to this IP/port."

Update: Christopher Chase has the right idea. I just finished almost the exact same solution as his, except I patched IdIPMCastClient, adding a property ReuseAddr: Boolean and changing TIdIPMCastClient.GetBinding by adding

if Self.ReuseAddr then begin
  SetReuseAddr := Id_SO_True;
  Bindings[i].SetSockOpt(Id_SOL_SOCKET, Id_SO_REUSEADDR, @SetReuseAddr, Sizeof(SetReuseAddr));
end;

between the calls to AllocateSocket and Bind (where SetReuseAddr: Integer).

with the hint from shf301, this is the code i got it to work with

i created a new TIdIPMCastClient

 TIdReUseIPMCastClient = class(TIdIPMCastClient)
  private
    procedure SetReUseAddr(InBinding: TIdSocketHandle; const Value: boolean);
  protected
    function GetBinding: TIdSocketHandle; override;
  public
  end;

added the Procedure

procedure TIdReUseIPMCastClient.SetReUseAddr(InBinding: TIdSocketHandle; const Value: boolean);
var
  tempi: integer;
begin
  if Assigned(InBinding) and InBinding.HandleAllocated then
    begin
    tempi := iif(Value, 1, 0);
    InBinding.SetSockOpt(Id_SOL_SOCKET, Id_SO_REUSEADDR, PChar(@tempi), SizeOf(tempi));
    end;
end;

copied the GetBinding code from TIdIPMCastClient, and added the SetReUseAddr before the bind

  Bindings[i].AllocateSocket(Id_SOCK_DGRAM);
  SetReUseAddr(Bindings[i], True);
  Bindings[i].Bind;
André

RemObjects has a nice solution for this: ROZeroConf

Before that was available, I made something like that myself with TROBroadcastChannel of RemObjects SDK (based UDP and Indy). Inside that component, it calls TIdUDPBase.Broadcast to send and TIdUDPClient.ReceiveBuffer to receive responses.

(btw, UDP broadcast only works on the same network/subnet, ROZeroConf is a better solution)

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