apportable

Apportable Xcode 5 empty project compile error

强颜欢笑 提交于 2020-01-14 05:17:09
问题 i have an created an empty project in xcode 5. It gave me this error when I did apportable build 'androidshark apple$ apportable load Building with TARGET_ARCH_ABI:armeabi ARM_NEON:False Building to /Users/apple/.apportable/SDK/Build/android-armeabi-debug Updating configuration parameters... Building Xcode project /android/shark2/androidshark/androidshark Scanning build configuration for target androidshark 2013-09-27 13:18:38.657 xcodebuild[83681:313] DVTAssertions: Warning in /SourceCache

After apportable conversion: This item is not compatible with your device

眉间皱痕 提交于 2020-01-02 17:54:50
问题 I'm used www.apportable.com tool(Free version) to convert my Cocos2d IOS project to Android APK file. Conversion was successful after little tweak in code. Tested on my Nexus 7 - works. Uploaded on Google Play(in APK section is compatible with Nexus 7), now can't install it from Google Play receiving following message: Asus Nexus 7 This item is not compatible with your device. Any suggestions? <?xml version="1.0" encoding="utf-8"?> <manifest android:sharedUserId="com.estoty.SpaceThimblesHD"

Does apportable (apportable.com) support CocoaPods

徘徊边缘 提交于 2019-12-24 05:38:11
问题 I just tried compiling an application with Apportable and got an exception: In file included from /Users/jblues/ibipit/voucherBlaster/VoucherBlaster/Client/Utils/RXMLElement+VBMarshalling.h:13: /Users/jblues/ibipit/voucherBlaster/Pods/BuildHeaders/RaptureXML/RXMLElement.h:32:9: fatal error: 'libxml2/libxml/xmlreader.h' file not found In the Xcode project the header search path for RaptureXML is being set by CocoaPods. So, first of all, does Apportable currently support CocoaPods? Update: (off

apportable - Resource images are not accessible if they have been localized

社会主义新天地 提交于 2019-12-13 04:18:01
问题 When porting an iOS app to Android using apportable, resources within the app are not accessible (they fail to load at runtime) if they have been localized (different versions for different languages): Add a localized image to your project (different versions of the image for different languages) via Xcode - apportable will load these into the .apk package as assets under language specific folders. For example: assets/en.lproj/image.png (generic english version) assets/zh-Hans.lproj/image.png

Does Apportable support to build library binary (.a/.so)?

和自甴很熟 提交于 2019-12-12 18:09:15
问题 Is it possible to build .a or .so library files to use with build app body? If it is not, is it possible to build an Xcode project with multiple sub-projects? 回答1: Sub-projects are supported; they will actually internally build with the build system as static libraries (.a). However note: that this is slightly different than iOS build procedures in that the build system will automatically treat these libraries as if they had -ObjC -all_load linker flags. 来源: https://stackoverflow.com

How to enable international keyboard support in Apportable?

旧巷老猫 提交于 2019-12-10 20:30:38
问题 Currently, I am trying Apportable starter kit. And UITextField doesn't seem to work properly with non-English keyboard. I want to know how to enable the non-English keyboard. Android OS (4.x) in the device(Samsung Galaxy S2) is running in Korean language mode, and also Korean keyboard is installed and enabled in system settings app. The keyboard is working well in other apps. But in apps built by Apportable, it doesn't work. After I changed language mode to Korean, it still input English

Apportable Xcode 5 empty project compile error

冷暖自知 提交于 2019-12-08 11:30:36
i have an created an empty project in xcode 5. It gave me this error when I did apportable build 'androidshark apple$ apportable load Building with TARGET_ARCH_ABI:armeabi ARM_NEON:False Building to /Users/apple/.apportable/SDK/Build/android-armeabi-debug Updating configuration parameters... Building Xcode project /android/shark2/androidshark/androidshark Scanning build configuration for target androidshark 2013-09-27 13:18:38.657 xcodebuild[83681:313] DVTAssertions: Warning in /SourceCache/IDEXcode3ProjectSupport/IDEXcode3ProjectSupport-3564/Xcode3Sources/XcodeIDE/Frameworks/DevToolsBase

How to link “.a” fat-static-libs with Apportable?

浪尽此生 提交于 2019-12-06 15:32:29
How do I link ".a" fat-static-libs with Apportable? In the beginning, I did get a warning, Warning: Library not found for lib-name. Try adding this to the 'deps' array in the 'add_params' section of your configuration.json file. Check ~/.apportable/SDK/System for the directory names that correspond to 'deps' entries. I did add it to "deps" in the JSON right where it says this: // A list of dependencies. Typically these correspond to frameworks in the xcode project. My library isn't a framework, though. It's just a .a static library that has armv7, armv7s, and i386 parts which I assembled using

After apportable conversion: This item is not compatible with your device

浪子不回头ぞ 提交于 2019-12-06 09:13:01
I'm used www.apportable.com tool(Free version) to convert my Cocos2d IOS project to Android APK file. Conversion was successful after little tweak in code. Tested on my Nexus 7 - works. Uploaded on Google Play(in APK section is compatible with Nexus 7), now can't install it from Google Play receiving following message: Asus Nexus 7 This item is not compatible with your device. Any suggestions? <?xml version="1.0" encoding="utf-8"?> <manifest android:sharedUserId="com.estoty.SpaceThimblesHD" android:versionCode="1370237775" android:versionName="1.9" android:installLocation="auto" package="com

How to reduce size of the APK file generated by Apportable?

独自空忆成欢 提交于 2019-12-02 11:17:37
问题 I'm using Apportable to port my game and it works fairly well. But there's a problem here now. Apportable seems to link some library when generating the apk package and that makes the .apk file larger. The simplest Spin example's generated .apk file will be nearly 10Mb for this reason. However my game's .apk file has to be smaller than a size given by the publisher, and Apportable makes this size unable to achieve due to the extra 8Mb it added. Is there any way to reduce size of the generated