xcode5.1

clang: error: unknown argument: '-mno-fused-madd' [-Wunused-command-line-argument-hard-error-in-future]

余生长醉 提交于 2019-11-28 20:47:33
I get the following error trying to install Scrapy in a Mavericks OS. I have command line tools and X11 installed I don't really know whats going on and I haven`t found the same error browsing through the Web. I think it might be related to some change in Xcode 5.1 Thanks for the answers! this is part of the command output: $pip install scrapy . . . . Downloading/unpacking cryptography>=0.2.1 (from pyOpenSSL->scrapy) Downloading cryptography-0.3.tar.gz (208kB): 208kB downloaded Running setup.py egg_info for package cryptography OS/X: confusion between 'cc' versus 'gcc' (see issue 123) will not

How to update our static library architecture for suporting arm64 Build?

青春壹個敷衍的年華 提交于 2019-11-28 17:36:27
Few days ago i create static-library (Universal) that work's fine with Xcode5.0 SDK7 . After Update Xcode5.1 with SDK7.1 that not work if i select simulator iPhone Retina(4-inch 64-bit) . Then i am going to update my lib with Bellow setting change. I do the same for three Target:- For sporting simulator as well as device i put Universal lib and in to this i run script this:- After this i Build Again lib and used as i done Before in to my project. But still getting same issue with iPhone Retina(4-inch 64-bit) Undefined symbols for architecture x86_64: So, My question is that is there any

XCode 5.1 Unit Test Coverage Analysis Fails On Files Using Blocks

杀马特。学长 韩版系。学妹 提交于 2019-11-28 17:04:07
Today I was tasked with adding unit test coverage analysis to our code base. Today is also the day iOS 7.1 is released along with XCode 5.1. From the release notes: The gcov tool for code coverage testing has been reimplemented. The new version uses the llvm-cov tool from the LLVM project. It is functionally equivalent to the old version for all significant features. The location of gcov within Xcode has also moved, use xcrun to invoke it. If you find problems, please file bug reports. For this release, you can still use the old version of gcov from GCC, which is available as gcov-4.2.

xCode 5.1 build crashes - SpriteBuilder

佐手、 提交于 2019-11-28 02:26:38
问题 I recently updated xCode to 5.1. All of a sudden my (cocos2d) builds keep on crashing when publishing to my iPhone 5s (iOS 7.1). It works fine in the simulator (iOS 7.1). I got a screenshot here: http://puu.sh/7rB8S.png Also I got a bunch of warnings since I updated xCode to 5.1. Replace above with: "7rBfp.png" (due to lack of reputation...) If you are willing to reproduce the problem, I followed this tutorial: https://www.makegameswith.us/tutorials/getting-started-with-spritebuilder/menus/

How to link with framework without arm64 support in Xcode 5.1?

有些话、适合烂在心里 提交于 2019-11-27 18:43:00
问题 After upgraded a project on Xcode 5.1, Product > Build gives the following warning and error: ld: warning: ignoring file Dropbox/Dropbox.framework/Dropbox, missing required architecture arm64 in file Dropbox.framework/Dropbox (3 slices) Undefined symbols for architecture arm64: "_OBJC_CLASS_$_DBPath", referenced from: objc-class-ref in DropboxViewController.o It seems like the Dropbox.framework does not support arm64 yet. What are the Xcode settings to remove arm64 support from the project to

How to update our static library architecture for suporting arm64 Build?

喜欢而已 提交于 2019-11-27 10:49:30
问题 Few days ago i create static-library (Universal) that work's fine with Xcode5.0 SDK7 . After Update Xcode5.1 with SDK7.1 that not work if i select simulator iPhone Retina(4-inch 64-bit) . Then i am going to update my lib with Bellow setting change. I do the same for three Target:- For sporting simulator as well as device i put Universal lib and in to this i run script this:- After this i Build Again lib and used as i done Before in to my project. But still getting same issue with iPhone

xcode 5.1: libCordova.a architecture problems

痞子三分冷 提交于 2019-11-27 10:27:01
Yesterday (3/10/14) when iOS 7.1 was released I also upgraded to Xcode 5.1 and found that my PhoneGap/Cordova project would no longer compile to my iPhone 5s. I also upgraded Cordova to the most recent release: v 3.4.0-0.1.3. I have read many different solutions on SO that relate so changing active architectures and building only active architectures, and none of them work. So here's what I've tried and the errors I get. Initially I got the error: missing required architecture arm64 in file <long file path omitted> libCordova.a Undefined symbols for architecture arm64 So I tried the following.

“'cc' failed with exit status 1” error when install python library

强颜欢笑 提交于 2019-11-27 03:21:05
Like many others, I'm having issues installing a python library (downloaded as a tar, then extracted). rodolphe-mbp:python-Levenshtein-0.11.2 Rodolphe$ sudo python setup.py install running install running bdist_egg running egg_info writing requirements to python_Levenshtein.egg-info/requires.txt writing python_Levenshtein.egg-info/PKG-INFO writing namespace_packages to python_Levenshtein.egg-info/namespace_packages.txt writing top-level names to python_Levenshtein.egg-info/top_level.txt writing dependency_links to python_Levenshtein.egg-info/dependency_links.txt writing entry points to python

Xcode 5.1: missing required architecture arm64

流过昼夜 提交于 2019-11-27 01:01:16
Just upgraded to Xcode 5.1, getting the following error: ignoring file ...Dependencies/SalesforceNetworkSDK/libSalesforceNetworkSDK.a, missing required architecture arm64 in file ...Dependencies/SalesforceNetworkSDK/libSalesforceNetworkSDK.a (3 slices) If I turn off build active archs only and remove arm64 from valid archs I get: Build/Products/Debug-iphoneos/libPods.a, file was built for archive which is not the architecture being linked (armv7) Mani According to apple's release note , see the following note point. Note: Be aware of the following architectures issues when opening your

xcode 5.1: libCordova.a architecture problems

别等时光非礼了梦想. 提交于 2019-11-26 15:10:49
问题 Yesterday (3/10/14) when iOS 7.1 was released I also upgraded to Xcode 5.1 and found that my PhoneGap/Cordova project would no longer compile to my iPhone 5s. I also upgraded Cordova to the most recent release: v 3.4.0-0.1.3. I have read many different solutions on SO that relate so changing active architectures and building only active architectures, and none of them work. So here's what I've tried and the errors I get. Initially I got the error: missing required architecture arm64 in file