xcode10.1

Xcode arm64 Vs arm64e

泄露秘密 提交于 2021-02-05 17:52:01
问题 Xcode 10.1 mention Support for arm64e (Preview). Anyone have any idea about arm64e. Any difference between arm64 and arm64e. https://developer.apple.com/documentation/xcode_release_notes/xcode_10_1_beta_2_release_notes?language=objc I searched arm64e. But couldn't found proper explanation. 回答1: The arm64e architecture is used on the A12 chipset, which is added in the latest 2018 iPhone models (XS/XS Max/XR). The code compiles to ARMv8.3, which brings support for new features. Namely: Pointer

Xcode arm64 Vs arm64e

怎甘沉沦 提交于 2021-02-05 17:50:54
问题 Xcode 10.1 mention Support for arm64e (Preview). Anyone have any idea about arm64e. Any difference between arm64 and arm64e. https://developer.apple.com/documentation/xcode_release_notes/xcode_10_1_beta_2_release_notes?language=objc I searched arm64e. But couldn't found proper explanation. 回答1: The arm64e architecture is used on the A12 chipset, which is added in the latest 2018 iPhone models (XS/XS Max/XR). The code compiles to ARMv8.3, which brings support for new features. Namely: Pointer

Xcode10 - dyld: Library not loaded for pod installed in framework

跟風遠走 提交于 2020-03-18 03:19:28
问题 I have a project with target frameworks. MainAppTarget FrameworkA FrameworkA is the only one to use a certain pod, hence in my pod file I have something like target 'MainAppTarget' do ... end target 'FrameworkA' do pod 'PodA' end the build succeeds with no problem, but when I run the app on a simulator the app crashes immediately with the following error message: dyld: Library not loaded: @rpath/PodA.framework/PodA Referenced from: .../Build/Products/Development-iphonesimulator/FrameworkA

Xcode 10.1 push to github using ssh key

依然范特西╮ 提交于 2020-02-03 04:33:48
问题 I had created my ssh keys manually from command line and added to my gihub, gitlab accounts. Everything work fine e.g cloning, pushing, pulling etc using command line and source tree client. The problem is when I try to push using xcode it gives me error saying that Authentication failed because the credentials were rejected . See screenshot Please note that Xcode is able to clone the repos using ssh keys but is not able to push(for pushing the changes I either use command line or source tree

Clang errors when trying to archive an iOS app in Xcode 10.1

烂漫一生 提交于 2019-12-25 01:43:13
问题 I've installed an iOS app on my iPhone using Xcode 10.1 and when hitting Product -> Archive , the following two errors come up: Several times cleaned the project in Xcode and neither New nor Legacy Build System has an impact on the result. How to solve these errors, please? 来源: https://stackoverflow.com/questions/55198638/clang-errors-when-trying-to-archive-an-ios-app-in-xcode-10-1

Missing architecture. Apps built with Watch OS 5.0 and later SDKs must contain additional architectures

余生颓废 提交于 2019-12-22 18:07:46
问题 ERROR ITMS-90733 The WatchApp target is using “armv7k” under valid architectures; and the WatchApp Extension is using both “armv7k” and “i386” under valid architectures. When I build and try to deploy and build to the AppStoreConnect, I get the error message attached in this post. I tried several combinations of arm64_32, armv7, and armv64 but no luck! Any help is much appreciated. Thank you. 回答1: try add arm64_32 architecture in your watch extension build setting, not watch . 回答2: I solved

View As different device misplaces centered label within prototype cell in Interface Builder

大城市里の小女人 提交于 2019-12-11 18:26:17
问题 Using Xcode 10.1, I create a tableview on my main storyboard. In the prototype cell, I place a text label. I then create constraints to match it's center with its superview center, both horizontally and vertically. So the label should be centered in the cell. All looks good. When I choose "View as" a different device, it is misaligned horizontally. However when I run in the simulator, it appears to be working OK. Is this an Xcode bug or is there something I'm not understanding about the way

Getting frameworks(GoogleMobileVision/FirebaseMLCommon) issue when integrate firebase SDK without using Cocoa pods

喜欢而已 提交于 2019-12-11 18:26:02
问题 Getting below error when adding firebase SDK in app: Undefined symbols for architecture x86_64: "_OBJC_CLASS_$_LAContext", referenced from: objc-class-ref in FirebaseMLCommon(MDMPasscodeCache_ac345e06741a76a3aefe61adde149175.o) objc-class-ref in GoogleMobileVision ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation) Xcode version: 10.1 Firebase SDK version: 5.20.2 Firebase Component: ML Kit (text recognition) Component

GStreamer Xcode 10.1 gst/gst.h not found

时间秒杀一切 提交于 2019-12-11 06:37:58
问题 GStreamer gst.h file is not found error is coming in Xcode 10.1. Has anyone been able to find a solution for it??? This error even comes if I use Objective-C as primary language for iOS Project. 回答1: It looks like the Xcode changed the path setting mechanism. Home dir ~/ not working now, use $(HOME) indeed. Just change the project settings (Project ->TARGETS ->Build Settings) Change both Framework Search Paths & Header Search Paths prefix ~/ to $(HOME), after that, it now will be: Framework