xbox360

.NET XBox Live Account API

折月煮酒 提交于 2019-12-01 17:02:32
问题 Is there a .NET API available to get data from your XBox Live account? All I'm really interested in is who's online, but messages would be cool too. And some sort of event driven notifications of user sign-on would be great, but I'll poll if need be. 回答1: Check out the Xbox Community Developer Program. 回答2: You can also try and take a look at https://xboxapi.com/ They provide a API system to get all sorts of info. Example dev: https://xboxapi.com/dev/profile/Major+Nelson their documentation

UI library for XNA

情到浓时终转凉″ 提交于 2019-11-29 19:52:41
I'm working on a small and simple XNA game and I'm noticing I'm spending way too much time implementing basic UI functionality like menus, (rich) text rendering including wrapping and basic UI lay-out such as alignment of elements. This is a fairly common problem, and I was wondering whether anyone knows of a library to handle these things. I know there are some good skinnable options available to windows programmers (Crazy Eddie's GUI comes to mind), but as I'm targeting the Xbox 360 I would like to find a pure managed solution. Noldorin xWinForms is easily the most complete and actively

Manual control over when to redraw the screen

大憨熊 提交于 2019-11-29 05:05:54
I'm trying to make a turn-based roguelike engine thing for XNA. I'm basically porting the game over from a previous work I did using an SDL-based roguelike library called libtcod. How can I modify the basic XNA template thing to make the game not redraw the screen every frame, but, instead, when I want? The correct method for doing this is to call GraphicsDevice.Present() whenever you want to draw the back buffer onto the screen. Now the difficulty here is that the Game class automatically calls Present for you (specifically in Game.EndDraw ), which is something you don't want it to do.

UI library for XNA

亡梦爱人 提交于 2019-11-28 15:41:15
问题 I'm working on a small and simple XNA game and I'm noticing I'm spending way too much time implementing basic UI functionality like menus, (rich) text rendering including wrapping and basic UI lay-out such as alignment of elements. This is a fairly common problem, and I was wondering whether anyone knows of a library to handle these things. I know there are some good skinnable options available to windows programmers (Crazy Eddie's GUI comes to mind), but as I'm targeting the Xbox 360 I would

Manual control over when to redraw the screen

♀尐吖头ヾ 提交于 2019-11-27 22:39:18
问题 I'm trying to make a turn-based roguelike engine thing for XNA. I'm basically porting the game over from a previous work I did using an SDL-based roguelike library called libtcod. How can I modify the basic XNA template thing to make the game not redraw the screen every frame, but, instead, when I want? 回答1: The correct method for doing this is to call GraphicsDevice.Present() whenever you want to draw the back buffer onto the screen. Now the difficulty here is that the Game class