work

NSKeyedArchiver does not work in Swift 3 ( XCode 8)

匿名 (未验证) 提交于 2019-12-03 02:48:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I have migrated my project to Swift 3 and NSKeyedArchiver does not work. I actually have a runtime error when trying to decode object like this: let startDayTime = aDecoder.decodeObject(forKey: Key.startDayTime) as! Int It worked perfectly in Swift 2.2 in Xcode 7.3. Has anybody else faced such troubles? P.S. I have this error on both Simulator and Device. UPDATE: I solved this problem by using decodeInteger(forKey key: String) instead of decodeObject(forKey key: String) . By some reason AnyObject does not cast to Integer in Swift 3 though it

How does the omp ordered clause work?

匿名 (未验证) 提交于 2019-12-03 02:47:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: vector v; #pragma omp parallel for ordered schedule(dynamic, anyChunkSizeGreaterThan1) for (int i = 0; i This fills v with an n sized ordered list. When reaching the omp ordered block all threads need to wait for the lowest iteration possible thread to finish, but what if none of the threads was appointed that specific iteration? Or does the OpenMP runtime library always make sure that the lowest iteration is handled by some thread? Also why is it suggested that ordered clause be used along with the dynamic schedule ? Would static schedule

CSS3 3D Transform doesn't work on IE11

匿名 (未验证) 提交于 2019-12-03 02:47:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I'm trying to build a cube with CSS3 3D Transform.. For this example I have only 2 faces : With every other browser I get a good result, but it's weird with IE 11. I have a good 3D translate and rotate on the green face (1), but the red face (2) perpendicular doesn't display in 3D. It's only the projection of the red face on the green face. You can see the result on this fiddle . PS : I make a rotation of 100deg and not 90 to see the projection of the red face on the green face (if the angle was 90, the projection isn't visible). Thank you

How do Real Time Strategy games work in PHP?

匿名 (未验证) 提交于 2019-12-03 02:47:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: Some MMO Real Time Strategy games such as Travian or oGame are coded in PHP. Could you briefly explain how such a game works behind the scenes ? How does the game make real time DB updates without player requests ? Also, what kind of server load / bandwidth would one have to expect when running a RTS game such as Travian with 1000 active players ? 回答1: Even though this topic is rather old, I do think I still have a 'better' (if I may say so myself) answer to your question then the vague "the updates are done by cronjobs" answer. Travian i.e.

How do I manage ruby threads so they finish all their work?

匿名 (未验证) 提交于 2019-12-03 02:46:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I have a computation that can be divided into independent units and the way I'm dealing with it now is by creating a fixed number of threads and then handing off chunks of work to be done in each thread. So in pseudo code here's what it looks like # main thread work_units.take(10).each {|work_unit| spawn_thread_for work_unit} def spawn_thread_for(work) Thread.new do do_some work more_work = work_units.pop spawn_thread_for more_work unless more_work.nil? end end Basically once the initial number of threads is created each one does some work

composer.lock: how does it work?

匿名 (未验证) 提交于 2019-12-03 02:45:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I'm trying to understand this part: http://getcomposer.org/doc/02-libraries.md#lock-file this lock file will not have any effect on other projects that depend on it. It only has an effect on the main project" Does that mean that if project P depends on library A, and library A depends on library B v1.3, project P won't care about the version of library B, and will possibly install B 1.4 instead? What's the point then? Or does it mean the opposite, as one would expect from a dependency manager? 回答1: Composer dependencies are defined in

Amazon ec2 user-data, how does it work?

匿名 (未验证) 提交于 2019-12-03 02:45:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: We are starting instances, and accessing the user-data we place. But does anybody understand the internals of this operation (from Amazon's side)? When we pass in the user-data, at what point is that data transmitted to the VM (is this a Xen feature) and where is it stored? I first thought, it was set as the USER_DATA env var, but we can also pass it as a file. Where is that file stored? Is it generic to all instances or varies depending on AMI? This is not a problem per se, just wanted to know how Amazon does this. User data screenshot:

work stealing algorithm [closed]

匿名 (未验证) 提交于 2019-12-03 02:45:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 由 翻译 强力驱动 问题: I am reading an article about Concurrency Runtime, and there is algorithm named work stealing in this article. but I have no idea what this algorithm is! so I want a little explanation or some good link that could help me to make a presentation about this algorithm. 回答1: Are any of these helpful? Work-Stealing in .NET 4.0 Scheduling Multithreaded Computations by Work Stealing 回答2: I recently read that paper, which describes a Java Fork / Join framework with Work Stealing Algroithms found here Taken from that paper, we start with

Spring Boot: Unable to start EmbeddedWebApplicationContext due to missing EmbeddedServletContainerFactory bean

匿名 (未验证) 提交于 2019-12-03 02:45:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I am totally new to Spring and started to do the official guides from this site: https://spring.io/guides I'd like to do this guide: https://spring.io/guides/gs/scheduling-tasks/ I get the following Exception: 2014-02-14 16:25:21.614 INFO 9032 --- [ main] trationDelegate$BeanPostProcessorChecker : Bean 'org.springframework.scheduling.annotation.SchedulingConfiguration' of type [class org.springframework.scheduling.annotation.SchedulingConfiguration$$EnhancerByCGLIB$$5b48d763] is not eligible for getting processed by all BeanPostProcessors

How does Apptimize \\ Optimizely work on iOS?

匿名 (未验证) 提交于 2019-12-03 02:45:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I'm trying to figure out a few things about the implementation going on "behind the scene" for manipulating UI elements on the fly, straight from the web console on Apptimize or Optimizely. More specifically, I want to understand the following: 1) How does the client code (iOS) send the view hierarchy to the web-server in such a way that when you choose any UI element on the web dashboard it immediately shown on the iOS client? I saw FLEX for example, and how it manage to get the view hierarchy, but I don't understand how the iphone client