Threejs Custom Shader - Screen Tearing
问题 So to implement a tilemap using Threejs and Brandon Jone's tilemap method (found here) I am using a THREE.Plane geometry for each layer, and painting the face with the following custom shaders: Vertex Shader: var tilemapVS = [ "varying vec2 pixelCoord;", "varying vec2 texCoord;", "uniform vec2 mapSize;", "uniform vec2 inverseTileTextureSize;", "uniform float inverseTileSize;", "void main(void) {", " pixelCoord = (uv * mapSize);", " texCoord = pixelCoord * inverseTileTextureSize *