udid

Provisioning profile has UDID but the ipa doesnt have it, resulting in app not getting installed

纵然是瞬间 提交于 2019-12-06 16:40:43
Am Facing a weird situation where in, i have a provisioning profile with a UDID added in it, i tried opening profile through textEdit and i can see the UDID when i generate a build and upload it to https://betafamily.com/supersend i didnt see that UDID in the list provided,and am unable to install the build on that device. I tried generating another provisioning profile and generated a new ipa but no luck, Has any one faced this issues earlier? Till Xcode 7.0 GM it was working as expected. The problem started from Xcode 7.1. The Issue: In project configuration file you select new provisional

Is it allowed to transfer iPhone UDID to my server?

[亡魂溺海] 提交于 2019-12-06 07:39:34
问题 My app has a feature which requires identifying each app users. I'm planning making the app sends UDID to my server. Server stores it, for later use. I don't think that's a personal information, however, I want to know is it approvable or not in Apple's AppStore. And, including transferring phone numbers. In the case of WhatsApp, it recognizes my friends' numbers automatically. I think that's impossible without some kind of data transfer. 回答1: You are allowed to transfer a device's UDID to

How to save CFUUID in keychain

橙三吉。 提交于 2019-12-06 02:26:04
问题 I'm developing an iPhone application. The application access some web service that aboug other things should recognize the device ID. Since UDID is deprecated, I need to call CFUUIDCreate to generate my own UUID for this purpose. The ID is security-sensitive: all my network communication is encrypted, and I don't want nobody but my certificate-authenticated server to know that UUID. Besides, I want this identifier to survive re-install. Using the keychain to store that UUID seems like an

Is the iPhone Simulator UDID unique for each installed instance?

二次信任 提交于 2019-12-04 08:37:13
问题 i.e. does this call: NSString *udid = [UIDevice currentDevice].uniqueIdentifier; return always the same UDID when it is executed on the iPhone Simulator on any mac computer or not? Currently the iPhone Simulator on my computer returns "2BA99337-3AE2-5234-93DA-193703B876F8". 回答1: My UDID is reporting as 03B41D62-FB69-5B6D-A95E-473842F4DFE3 from the iPhone Simulator, so it looks like you're correct. 回答2: The UDID of the simulator is actually the same as the UDID of your Mac. You can easily

Is data stored in NSUserDefaults persists through application updates and on application reinstallation (remove-install)?

独自空忆成欢 提交于 2019-12-04 04:56:58
It's important to my app, becuase I want to store app UDID there, and Apple recommends to create app specific UDID starting from iOS 5.0. User defaults are persisted through updates but are not persisted through deleting and re-installing the app. At present, the keychain is persisted through deleting and re-installing the app, but it's not documented to be one way or the other, so relying on this behavior may be risky. You could also write the value to the iCloud key/value store. That will be persisted across all installations of the app for that user and is kind of what it was designed for.

What to do with apps running on iOS 5 and below for identifierForVender

天涯浪子 提交于 2019-12-03 22:40:43
问题 I have heard over the last couple of days that Apple are making it so that apps that use the UDID identifier of the device that they are running on will be rejected from the Apple App store (Here is where I have read this). They advise developers to use the identifierForVender which was introduced in iOS 6. I don't have an issue with this easy to change over, but what do I use if I still want to support devices running on an iOS below iOS6 ? Can I still use the UDID identifier or not? I don't

ios: How do I add a new UDID to provisioning profile without a tethered device?

故事扮演 提交于 2019-12-03 17:33:45
问题 I know how to add from the web portal, but this particular provisioning profile is marked as "Managed by Xcode", therefore, I need to either stop managing from xcode or add a UDID into the profile from Xcode. I cannot find any way to "stop managing" in Xcode. In Xcode, I know how to add the device by tethering to my laptop and refreshing, but I don't see any option to add a UDID. 回答1: Connect the phone to your mac and open XCode. Then click under Window->Organizer under Devices you must see

What to use if not “IPHONE UDID”?

*爱你&永不变心* 提交于 2019-12-03 10:34:53
问题 Wow... look at all the "panic stories" online this week regarding using an iPhone's UDID. [[UIDevice currentDevice] uniqueIdentifier] What SHOULD we be using instead? What if the phone is sold to another user... and an app has stored some data on a remote server, based on the phone's UDID? (Of course, I want to avoid the problems with the app store's "encryption restrictions".) 回答1: Why not use the Mac Address and possibly then hash it up. There is an excellent UIDevice-Extension Category

Using UDID to create unique user identity

心已入冬 提交于 2019-12-03 10:30:53
I am working on an iPhone App which communicates with a Server to store and exchange data. Since I would like to make it as simple as possible, I want to avoid registration (or mybe also the using of a password) for the user account. Is it possible (and allowed?) to get the UDID of the iPhone device and make eg. an MD5-hash of it, which I transfer to the server and use it for authentification? Since this ID is unique I could simply use it to login and get the user specified data from the server, without any need of creating login data. Is it allowed to access the UDID, make an MD5-hash of it

Android UDID like IPhone?

北城余情 提交于 2019-12-03 09:41:32
问题 Does Android have a UDID like IPhone? If yes, is there a way I can get it programatically? Thanks Chris 回答1: From the docs: getDeviceId() Returns the unique device ID, for example, the IMEI for GSM and the MEID for CDMA phones. Return null if device ID is not available. 回答2: It's very easy to get the Android UDID - check out the following code: public class DemoActivityActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle