transform

animation,transform属性

▼魔方 西西 提交于 2019-12-18 20:15:39
animation属性 使用@keyfarmes属性开启动画步骤   结构体:@keyfarmes name{     from{ }     to{ } }     @keyfarmes name{     0%{ }     50%{ }     100%{ }  } animation-delay 延时属性以秒为单位; animation-duration 执行时间 以秒为单位; animation-name 动画名字 animation-timing-function属性 运动速度 ease 默认 linear 匀速 ease-in 加速 ease-in-out先加速再减速 ease-out 减速 cubic-bezier曲线 animation-iteraion-count 运动次数 可以写数字 也可以 写infinite 无限循环 animation-direction 是否来回反向循环运动 step-start:等同于 steps(1, start) step-end:等同于 steps(1, end) steps([, [ start | end ] ]?):接受两个参数的步进函数。第一个参数必须为正整数,指定函数的步数。第二个参数取值可以是start或end,指定每一步的值发生变化的时间点。第二个参数是可选的,默认值为end。 animation-play

UIImagePickerController cameraViewTransform acts differently in iOS 4

限于喜欢 提交于 2019-12-18 13:37:38
问题 I upgraded both my iPhone and SDK to iOS 4.0.1 and now my App doesn't run the same way it was running in iOS 3.x. My App uses the UIImagePickerController with a custom cameraOverlayView (which I'll suppress in this post). The main point is that I need to see the iphone camera in fullscreen mode. To go straight to the problem, I'll put some code and screenshots to explain what's happening. I created a View-Based Application using the XCode Template projects named "CameraTransform", so I got

C++ std::transform vector of pairs->first to new vector

喜你入骨 提交于 2019-12-18 12:52:06
问题 Sorry for a little bit beginner question. There are vector and vector of pairs typedef std::vector <int> TItems; typedef std::vector < std::pair <int, int> > TPairs; Is there any way to transform all first items in pair to another vector in one step int main () { TItems items; TPairs pairs; pairs.push_back (std::make_pair(1,3)); pairs.push_back (std::make_pair(5,7)); std::transform( items.begin(), items.end(), items.begin(), comp ( &pairs ) ); return 0; } How to design a functor? class comp {

How can you produce sharp paint results when rotating a BufferedImage?

帅比萌擦擦* 提交于 2019-12-18 11:09:50
问题 One attempted approach was to use TexturePaint and g.fillRect() to paint the image. This however requires you to create a new TexturePaint and Rectangle2D object each time you paint an image, which isn't ideal - and doesn't help anyway. When I use g.drawImage(BufferedImage,...) , the rotated images appear to be blurred/soft. I'm familiar with RenderingHints and double-buffering (which is what I'm doing, I think), I just find it difficult to believe that you can't easily and efficiently rotate

How to make this transform with React-Native?

懵懂的女人 提交于 2019-12-18 10:07:17
问题 i try to use style.transform attribute but i can't make the transform, there is not so many doc , crying ... here is the css3 code: transform: translateZ(-100px) translateX(-24%) translateY(0) rotateY(60deg); 回答1: Here is a pretty close result: render() { return ( <View style={styles.container}> <View style={styles.child} /> </View> ) }, var styles = StyleSheet.create({ container: { backgroundColor:'green', flex: 1, }, child: { flex: 1, backgroundColor: 'blue', transform: [ { perspective: 850

transform 3D变形

送分小仙女□ 提交于 2019-12-18 09:51:27
transform 3D 变形 transform : 3D变形可以近似理解为沿着Z轴移动元素,使得元素更加靠近或者远离你,从而使元素看起来变得更大或者更小。 ·translate3d(x,y,z) 定义3D转换。 ·translateY(y) 定义转换,只是用Y轴的值。 ·translateX(x) 定义转换,只是用X轴的值。 ·translateZ(z) 定义3D转换,只是用Z轴的值。 ·rotate3d(x,y,z) 定义3D旋转。 ·rotateX(angle) 定义沿着X轴的3D旋转。 ·rotateY(angle) 定义沿着Y轴的3D旋转。 ·rotateZ(angle) 定义沿着Z轴的3D旋转。 ·scale3d(x,y,z) 定义3D缩放旋转。 ·scaleZ(z) 通过设置Z轴的值来定义3D缩放旋转。 ·scaleX(x) 通过设置X轴的值来定义3D缩放旋转。 ·scaleY(y) 通过设置Y轴的值来定义3D缩放旋转。 ·martrix3d(n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n) 定义3D转换,使用16个值的4x4矩阵。 ·transform-origin 允许你改变被转换元素的位置。2D转换元素能改变元素x和y轴。3D转换 元素还能改变其 Z轴。 ·perspective(n) 为3D转换定义透视视图。 ·transform-style

Removing Attributes from XSLT and working with result set

故事扮演 提交于 2019-12-18 08:49:12
问题 Is it possible to remove xml attributes from XSLT AND work with the resulting transform? In other words, I have the following XML: <?xml version="1.0" encoding="iso-8859-1"?> <?xml-stylesheet type="text/xsl" href="XML_TEST.xslt"?> <report xmlns="abc123"> <book> <page id="22"> </page> <page id="23"> </page> </book> </report> I know that I can use the following XSLT to strip the attributes: <xsl:template match ="@*" > <xsl:attribute name ="{local-name()}" > <xsl:value-of select ="." /> </xsl

H5填坑笔记--持续更新

喜你入骨 提交于 2019-12-18 08:48:11
  最近一直在做移动端的页面,发现很多的坑,这里做一下总结,填填坑…… css常见的问题(一) 一、iOS键盘首字母自动大写   IOS的机子,默认英文输入法状态下,首字母是自动大写的,有时候挺烦人的。   在iOS中,默认情况下键盘是开启首字母大写的功能的,如果业务不想出现首字母大写,可以这样: <input type="text" autocapitalize="off" /> 二、iOS输入框默认内阴影和样式问题   在iOS上,输入框默认有内部阴影,但无法使用 box-shadow 来清除,如果不需要阴影,可以这样关闭,不过加了上面的属性后,iOS下默认还是带有圆角的,不过可以使用 border-radius属性修改: input, textarea { border: 0; -webkit-appearance: none; } 三、andriod输入框type = "number"存在样式问题 去除input[type=number]的默认样式 input[type=number] { -moz-appearance:textfield; } input[type=number]::-webkit-inner-spin-button, input[type=number]::-webkit-outer-spin-button { -webkit-appearance:

CSS transform not working IE

穿精又带淫゛_ 提交于 2019-12-18 05:48:07
问题 I have this stylesheet .rotate div img { -webkit-transform: translate(-18cm, 2cm) rotate(-90deg); /* WebKit */ -webkit-transform-origin: top right; -moz-transform: translate(-18cm, 2.5cm) rotate(-90deg);/* Mozilla */ -moz-transform-origin: top right; -o-transform: rotate(90deg); /* Opera */ -o-transform-origin: top center; -ms-transform: translate(-18cm) rotate(-90deg); /* Internet Explorer */ -ms-transform-origin: top right; -sand-transform: translate(-18cm, 2.5cm) rotate(-90deg); -sand

三维立体

♀尐吖头ヾ 提交于 2019-12-18 05:31:02
点一下,让它动起来。 <!DOCTYPE html> <html> <head lang="en"> <meta charset="UTF-8"> <title></title> <style> *{margin:0;padding:0;list-style: none;} #box{ width: 200px; height: 200px; margin: 100px auto; transform-style: preserve-3d; /*transform: perspective(800px) rotateY(-60deg) translateX(30px);*/ transform: perspective(800px) rotateY(-60deg) rotateX(30deg); transition: all 5s ease; } #box div{ width: 100%; height: 100%; position: absolute; line-height: 200px; text-align: center; color: #fff; font-size: 40px; opacity: 0.7; } #box .box1{ background: red; transform: translateZ(100px); } #box .box2{