transform

Transforming numbers to Roman numbers by transforming an XML file via XSLT

旧街凉风 提交于 2019-12-21 21:22:57
问题 I have the following xml input: <root> <calc> <arab>42</arab> </calc> <calc> <arab>137</arab> </calc> </root> I want to output the following: <root> <calc> <roman>XLII</roman> <arab>42</arab> </calc> <calc> <roman>CXXXVII</roman> <arab>137</arab> </calc> </root> By writing a XSLT. So far I wrote this XSLT but what else needs to be done to output the right output? <?xml version="1.0" encoding="UTF-8"?> <xsl:transform xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:xs="http://www.w3.org

How to apply Perspective 3d Transform on image and save that image in document directory

早过忘川 提交于 2019-12-21 20:24:46
问题 I am applying 3D transform on a image layer by follow code. UIImageView *view = (UIImageView *)[recognizer view]; CGPoint translation = [recognizer translationInView:self.view]; CGPoint newCenter = view.center; newCenter.x += translation.x; newCenter.y += translation.y; view.center = newCenter; [recognizer setTranslation:CGPointZero inView:self.view]; Following is the from which the points are converted to transform. UIView+Quadrilateral [self.view transformToFitQuadTopLeft:self

Unity Entity Component System --- TransformSystem

孤街醉人 提交于 2019-12-21 19:18:01
Section 1: Non-hierarchical Transforms(Basic) LocalToWorld(float4X4)表示从本地到世界空间的变换。这是一种经典的表示方式,也是系统中唯一用来访问本地空间的组件。 一些DOTS特性,只有存在LocalToWorld时才能执行。 例如,RenderMesh组件依赖LocalToWorld来渲染实例。 如果只有一个LocalToWorld组件,那么没有transform system会写或影响LocalToWorld数据(Translation,Rotation,Scale组件配合)。 如果没有其它的变换组件添加到该实体,则用户可以直接修改LocalToWorld的数据来为实例定义方位变换。 所有的transform systems和其它的transform components都是用来提供接口来更新LocalToWorld的数据。 LocalToWorld = Translation * Rotation * Scale。 如果有Translation(float3),Rotation(quaternion),Scale(float)和LocalToWorld同时存在,那么transform system会把这些组件组合并写到LocalToWorld中。 下面列出具体的组合:

Get bounds of unrotated rotated rectangle

血红的双手。 提交于 2019-12-21 08:01:24
问题 I have a rectangle that has a rotation already applied to it. I want to get the the unrotated dimensions (the x, y, width, height). Here is the dimensions of the element currently: Bounds at a 90 rotation: { height 30 width 0 x 25 y 10 } Here are the dimensions after the rotation is set to none: Bounds at rotation 0 { height 0 width 30 x 10 y 25 } In the past, I was able to set the rotation to 0 and then read the updated bounds . However, there is a bug in one of the functions I was using, so

Pandas transform() vs apply()

我与影子孤独终老i 提交于 2019-12-21 07:26:28
问题 I don't understand why apply and transform return different dtypes when called on the same data frame. The way I explained the two functions to myself before went something along the lines of " apply collapses the data, and transform does exactly the same thing as apply but preserves the original index and doesn't collapse." Consider the following. df = pd.DataFrame({'id': [1,1,1,2,2,2,2,3,3,4], 'cat': [1,1,0,0,1,0,0,0,0,1]}) Let's identify those id s which have a nonzero entry in the cat

CSS3之transform属性-3D转换

ε祈祈猫儿з 提交于 2019-12-21 07:10:21
三维坐标系 x 轴:水平向右 – 注意:x轴右边是正值,左边是负值 y 轴:垂直向下 – 注意:y轴下面是正值,上面是负值 z 轴:垂直屏幕 – 注意:z轴往外是正值,往里是负值 3D旋转左手准则 左手 的手 拇指 指向旋转轴的 正方向 其余手指 的 弯曲方向 就是该元素沿着该旋转轴旋转的 方向 (正值方向) transform: 作用: 该属性可以将元素旋转、缩放、移动、倾斜等 说明: 应用于元素的 2D 或 3D 转换 常用值: (none) :定义不进行转换 (translate) :定义2d位移,向右、向下为正值;向左、向上为负值 (translate3d) :定义3d位移 (translateX) :定义关于x轴的位移 (translateY) :定义关于y轴的位移 (translateZ) :定义关于z轴的位移 (rotate) :定义2d旋转,顺时针为正值;逆时针为负值 (rotate3d) :定义3d旋转 (rotateX) :定义关于x轴的旋转 (rotateY) :定义关于y轴的旋转 (rotateZ) :定义关于z轴的旋转 (scale) :定义2d缩放,0 - 1缩小,1 - +∞放大 (scale3d) :定义3d缩放 (scaleX) :定义关于x轴的缩放 (scaleY) :定义关于y轴的缩放 (scaleZ) :定义关于z轴的缩放 transform

transform

一笑奈何 提交于 2019-12-21 06:31:06
transform:none|rotate|scale|skew|translate|matrix;(以空格分开) none:不进行转换; rotate:旋转。正数是顺时针旋转,负数为逆时针旋转。如transform:rotate(45deg); scale:缩放。scale(x,y)水平,垂直同时缩放,scaleX()仅水平缩放;scaleY(),仅垂直缩放。他是指放大或缩小多少倍来取值。 skew:扭曲。如transform:skew(30deg,10deg),第一个参数对应X轴,第二个参数对应Y轴。如果第二个参数未提供,则值为0,也就是Y轴方向上无斜切。第一个参数是水平方向扭曲角度,第二个参数是垂直方向扭曲角度。 translate:移动。translate(x,y)水平方向和垂直方向同时移动,当值为负数时,反方向移动物体,其基点默认为元素 中心点,也可以根据transform-origin进行改变基点;translateX:只向x轴进行移动元素;translateY:只向Y轴进行移动元素 transform-origin(X,Y):用来设置元素的运动的基点(参照点)。默认点是元素的中心点。其中X和Y的值可以是百分值,em,px,其中X也可以是字符参数值left,center,right;Y和X一样除了百分值外还可以设置字符值top,center,bottom

How to Transform XML with XSLT using PHP in Wordpress

旧巷老猫 提交于 2019-12-21 05:11:13
问题 Right now I transform an XML document with an XSLT stylesheet using Javascript (in a Wordpress-based website). This works fine in Firefox and Chrome, but not in IE. Plus, if Javascript is not enabled, nothing would show up. So, my goal is to do the XML/XSLT transformation to XHTML on the server, not the client, preferably using PHP. I've tried many different PHP scripts that other people have written (I'm a newbie) but I can't get them to work. I've included the simplest PHP script I've found

Perform XSLT Transform as Build-Step

自作多情 提交于 2019-12-21 03:36:33
问题 During a Visual Studio build, I need to have an XML file generated from another XML file. It is obvious to me an XSLT template and transform is exactly what I need. The way I prefer to accomplish this is to use the "Custom Tool" property found on project files. Is there already a built-in tool I can use for this purpose? My next option might be to use a pre-build step of the csproj. Again, is there a (Visual Studio or MSBUILD) pre-existing or pre-installed tool that I can invoke from a pre

How do you align 270deg rotated text to top left?

本秂侑毒 提交于 2019-12-20 17:42:05
问题 This should be a very simple problem you would think. I have a box with some title text that I want to rotate -90 degrees. I would like it to be absolutely positioned so that the end of the word is nudged into the top left corner. I can get this to align to the bottom easily enough, but the problem is that with variable length text it seems impossible to have it consistently stay within the container when aligning to the top because things like {top: 0} operate on the title before the