Three.js Child Mesh position always return (0,0,0)
问题 I loaded some objects via OBJLoader , loaded object contain one parent and multiple childs; then I apply Raycaster and find clicked child. Then I want to update position of child object, but initial position comes zero for all childs. var intersect = intersects[0].object; intersect.position.y = intersect.position.y + 5; // 0 + 5 But in my scene all looks fine. Also, If i remove clicked object, actually it is removed from scene. I think I missed some point their positions cant be (0,0,0). How