问题
I loaded some objects via OBJLoader , loaded object contain one parent and multiple childs; then I apply Raycaster and find clicked child.
Then I want to update position of child object, but initial position comes zero for all childs.
var intersect = intersects[0].object;
intersect.position.y = intersect.position.y + 5; // 0 + 5
But in my scene all looks fine. Also, If i remove clicked object, actually it is removed from scene. I think I missed some point their positions cant be (0,0,0). How can I reach their relative position ?
回答1:
Try this, then read position(). I had the same issue, got an answer here. (geom is your Meshes geometry.)
objMesh.centroid = new THREE.Vector3();
for (var i = 0, l = geom.vertices.length; i < l; i++) {
objMesh.centroid.add(geom.vertices[i].clone());
}
objMesh.centroid.divideScalar(geom.vertices.length);
var offset = objMesh.centroid.clone();
objMesh.geometry.applyMatrix(new THREE.Matrix4().makeTranslation(-offset.x, -offset.y, -offset.z));
objMesh.position.copy(objMesh.centroid);
回答2:
The position is relative to the parent
Multiply the position by the transform of the parent to get the world-space coordinates, if that's what you're seeking
回答3:
Here is code for set Transform Control into center of object:
let objLoader = new THREE.OBJLoader();
let mtlLoader = new THREE.MTLLoader();
mtlLoader.load("path/to/mtlFile.mtl", (materials) => {
materials.preload();
objLoader.setMaterials(materials).load("path/to/objFile.obj", (object3d) => {
object3d.traverse((child) => {
if (child instanceof THREE.Mesh) {
child.geometry.computeBoundingBox();
let matrix = new THREE.Vector3();
let offset = child.geometry.boundingBox.getCenter(matrix);
child.geometry.applyMatrix(new THREE.Matrix4().makeTranslation(-offset.x, -offset.y, -offset.z));
child.position.copy(offset);
objects.push(child);
}
});
scene.add(object3d);
});
});
回答4:
That is because all objects in a obj file have their pivot at World 0,0,0 no matter where their local pivot was before exporting.
来源:https://stackoverflow.com/questions/14493019/three-js-child-mesh-position-always-return-0-0-0