Three.js - depthWrite vs depthTest for transparent canvas texture map on THREE.Points
问题 Question Is there a significant difference between depthWrite: false and depthTest: false ? Does using depthTest offer a performance advantage? Is there any sacrifice in functionality choosing one or the other? Original problem I wanted to render a THREE.Points object with translucent circles as each point. I used a THREE.Texture loaded from a canvas element and passed it to the map property on the THREE.PointsMaterial . The transparency did not completely work, some circles overlapped fine