three.js use camera texture in different scenes/ div
问题 at the moment, I am rendering a camera to a texture and put the texture on a plane mesh. This works, in the scene the texture was recorded from. When putting the same mesh into a different scene, which is running in a div, the mesh shows up, without texture. Same, when I put the texture on a mesh, which is created in the div- scene. The mesh seems to have a texture, because it is black and not red, as initialized. When leaving away the texture, it does show up in red. When I put the mesh into