swift

Swift 4.2 Make bottom of tableView move up when keyboard shows

核能气质少年 提交于 2021-02-19 03:18:23
问题 Although I've searched, I'm confused about how best to approach this. I have a tableView where the bottom cell is an input to the list, in the same way apple reminders work. When there are too many items on the list, the keyboard covers the list and I can't see what I'm typing. My thought it I need to change the physical size of the table view and ensure it is scrolled to the bottom when the keyboard shows. Some have said keyboard observers but the majority of code I've found for this is out

Swift 4.2 Make bottom of tableView move up when keyboard shows

倖福魔咒の 提交于 2021-02-19 03:18:00
问题 Although I've searched, I'm confused about how best to approach this. I have a tableView where the bottom cell is an input to the list, in the same way apple reminders work. When there are too many items on the list, the keyboard covers the list and I can't see what I'm typing. My thought it I need to change the physical size of the table view and ensure it is scrolled to the bottom when the keyboard shows. Some have said keyboard observers but the majority of code I've found for this is out

Swift 4.2 Make bottom of tableView move up when keyboard shows

天大地大妈咪最大 提交于 2021-02-19 03:17:15
问题 Although I've searched, I'm confused about how best to approach this. I have a tableView where the bottom cell is an input to the list, in the same way apple reminders work. When there are too many items on the list, the keyboard covers the list and I can't see what I'm typing. My thought it I need to change the physical size of the table view and ensure it is scrolled to the bottom when the keyboard shows. Some have said keyboard observers but the majority of code I've found for this is out

SKPhysicsContact is there any way to determine which body is A and B?

我只是一个虾纸丫 提交于 2021-02-19 03:09:56
问题 in SpriteKit we detect the in the didBeginContact method. but this looks a bit stupid to do something like that: func didBeginContact(contact: SKPhysicsContact) { if let contactA = contact.bodyA.node?.name { if let contactB = contact.bodyB.node?.name { //now that we have safely unwrapped these nodes, we can operate on them if contactA == "ball" { collisionBetweenBall(contact.bodyA.node!, object: contact.bodyB.node!) } else if contactB == "ball" { collisionBetweenBall(contact.bodyB.node!,

SKPhysicsContact is there any way to determine which body is A and B?

故事扮演 提交于 2021-02-19 03:08:48
问题 in SpriteKit we detect the in the didBeginContact method. but this looks a bit stupid to do something like that: func didBeginContact(contact: SKPhysicsContact) { if let contactA = contact.bodyA.node?.name { if let contactB = contact.bodyB.node?.name { //now that we have safely unwrapped these nodes, we can operate on them if contactA == "ball" { collisionBetweenBall(contact.bodyA.node!, object: contact.bodyB.node!) } else if contactB == "ball" { collisionBetweenBall(contact.bodyB.node!,

SKPhysicsContact is there any way to determine which body is A and B?

[亡魂溺海] 提交于 2021-02-19 03:06:41
问题 in SpriteKit we detect the in the didBeginContact method. but this looks a bit stupid to do something like that: func didBeginContact(contact: SKPhysicsContact) { if let contactA = contact.bodyA.node?.name { if let contactB = contact.bodyB.node?.name { //now that we have safely unwrapped these nodes, we can operate on them if contactA == "ball" { collisionBetweenBall(contact.bodyA.node!, object: contact.bodyB.node!) } else if contactB == "ball" { collisionBetweenBall(contact.bodyB.node!,

SKPhysicsContact is there any way to determine which body is A and B?

时光毁灭记忆、已成空白 提交于 2021-02-19 03:06:36
问题 in SpriteKit we detect the in the didBeginContact method. but this looks a bit stupid to do something like that: func didBeginContact(contact: SKPhysicsContact) { if let contactA = contact.bodyA.node?.name { if let contactB = contact.bodyB.node?.name { //now that we have safely unwrapped these nodes, we can operate on them if contactA == "ball" { collisionBetweenBall(contact.bodyA.node!, object: contact.bodyB.node!) } else if contactB == "ball" { collisionBetweenBall(contact.bodyB.node!,

Using NavigationLink in Menu (SwiftUI)

本小妞迷上赌 提交于 2021-02-19 02:28:27
问题 Can you use a NavigationLink as a Menu 's item in swiftUI? It seems to do just nothing: Menu { NavigationLink(destination: Text("test1")) { Text("item1") } NavigationLink(destination: Text("test2")) { Text("item2") } } label: { Text("open menu") } In case it is meant to not work as tried above, is there an alternative way of achiving the intended reult? 回答1: NavigationLink should be inside NavigationView hierarchy. The Menu is outside navigation view, so put buttons inside menu which activate

Converting Firebase Datasnapshot to codable JSON data

ぃ、小莉子 提交于 2021-02-19 02:26:21
问题 I am using Firebase Database and am attempting to retrieve and use data using NSObject. I am receiving a NSUnknownKeyException error when running the app causing it to crash. NSObject: class WatchList: NSObject { var filmid: Int? } Firebase Code: ref.child("users").child(uid!).child("watchlist").observe(DataEventType.childAdded, with: { (info) in print(info) if let dict = info.value as? [String: AnyObject] { let list = WatchList() list.setValuesForKeys(dict) print(list) } }, withCancel: nil)

How to change statusBar background color when search is active?

。_饼干妹妹 提交于 2021-02-19 02:13:22
问题 I've used UISearchController. When I click on the search bar, navigation bar hides and search bar goes to the top of the screen. But, it shows extra space between top of the screen and the search bar How do I change statusBar color to default searchBar gray color ? StatusBar font colour is white, hence when user click search bar, auto above status bar information becomes invisible.So i just need to cover that area by default gray color too, then user can see clearly the status bar.Like this