Android OpenGL 2.0 Sprite Optimization
问题 Hej, I'm creating simple game for Android in OpenGL ES 2.0. The game will contain few types of different sprites, but these will occur more than once. For now let's say I have 1 object (sprite). So far I've implemented VBO and Index buffering, so an object as whole is stored on GPU, as I understand. What I would like to do now is to draw this object multiple times, only thing differing it's position. As for now, this is implemented as follows: glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer