Swift-Making an SKNode simply “move forward” on an angle
I've already asked this question in a different way here; Swift-Setting a physics body velocity by angle but the three attempts to answer it were unfortunately not exactly what I'm looking for, although I'm grateful for what they taught me anyway. I decided that I should simply rephrase my question with an example and further explanation instead of perpetuating a discussion via comments. So here it is. Imagine I have an SKNode positioned in the centre of the screen. Let's say this is a ball, so any rotation action on it is not visible. I would need a way to have a random angle selected, and