nsoutputstream

iOS how can i perform multiple NSInputStream

你说的曾经没有我的故事 提交于 2021-02-08 08:05:57
问题 My app uses NSInputStream like below: inputStream.delegate = self; [inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [readStream open]; and delegate: - (void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent It works fine, but all other requests that i do, it queued until first is finished. I can do one per time and there is no way to do multiple concurrent requests. There is a solution ? Thank you This solution not work for me : https:

How to get image from NSOutputStream in Objective-C

醉酒当歌 提交于 2020-01-06 04:46:04
问题 I am using twilio chat SDK, in that I am doing store and retrieve the image. So to retrieve the image from twilio I am getting NSOutputStream , And I don't know that how to convert NSOutputStream to image. Please see the below code which provided by twilio and give me some suggestions. chatCell.message = message.body; if (message.hasMedia) { NSLog(@"mediaFilename: %@ (optional)", message.mediaFilename); NSLog(@"mediaSize: %lu", (unsigned long)message.mediaSize); // Set up output stream for

Memory issue while converting big video file path to NSData. How to use InputStream/FileHandle to fix this issue?

佐手、 提交于 2019-12-25 01:34:11
问题 I have a large sized video saved in my documents directory. I want to retrieve this video and remove it's first 5 bytes. For large video files of above 300 MB using [NSData(contentsOf: videoURL)] causing Memory issue error. I have gone through Swift: Loading a large video file (over 700MB) into memory and found that we need to use [InputStream] and [OutputStream] or [NSFileHandle]for large files. How to use it? Sample code is given below: let nsDocumentDirectory = FileManager

iOS input stream receives fast data only if output stream is simultaneously sending

独自空忆成欢 提交于 2019-12-24 10:46:15
问题 My iOS app requires socket communication. I'm following this Ray Wenderlich tutorial for setting up the input and output streams. The server I'm using is Twisted. My app requires sending and receiving fast bursts of data generated by external events like gyroscope data. It is sending/receiving data in form of JSON string. So largely, it's very much like a real-time messaging chat app but sending and receiving is very fast and in bursts. So my app layout is that I have 1 view controller:

Sending UIImage over NSOutputStream [closed]

ε祈祈猫儿з 提交于 2019-12-21 09:13:35
问题 This question is unlikely to help any future visitors; it is only relevant to a small geographic area, a specific moment in time, or an extraordinarily narrow situation that is not generally applicable to the worldwide audience of the internet. For help making this question more broadly applicable, visit the help center. Closed 6 years ago . I'm trying to send an image that user takes to the server. I get the JPEG representation, append that to the string needed to upload the photo, and then

Sending UIImage over NSOutputStream [closed]

孤街醉人 提交于 2019-12-21 09:13:08
问题 This question is unlikely to help any future visitors; it is only relevant to a small geographic area, a specific moment in time, or an extraordinarily narrow situation that is not generally applicable to the worldwide audience of the internet. For help making this question more broadly applicable, visit the help center. Closed 6 years ago . I'm trying to send an image that user takes to the server. I get the JPEG representation, append that to the string needed to upload the photo, and then

Using NSOutputStream to POST to url

一笑奈何 提交于 2019-12-21 06:24:47
问题 So all I want to do is send a POST request to a url. Now I tried using NSURLRequest/NSURLConnection, but was having problems with that and decided to move to a lower level, also because I want to send large files and thought dealing directly with streams might be better. But the output stream delegate never seems to be called, and I can't seem to find examples using NSOutputStream's initWithURL . NSURL *url = [NSURL URLWithString:NSString stringWithFormat: @"http://url"]; self.outputStream =

Writes to NSOutputStream after performing work on background thread don't work

喜你入骨 提交于 2019-12-12 02:25:48
问题 I have a program that is sending large files over NSStreams after some initial processing. The flow of the application goes like this: 1) Two devices connect to each other, open their input and output streams, and schedule their run loops: [self.inputStream setDelegate:self]; [self.outputStream setDelegate:self]; [self.inputStream scheduleInRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode]; [self.outputStream scheduleInRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode];

iOS: outputStream does not stay open

纵饮孤独 提交于 2019-12-10 12:19:34
问题 Okay so I'm implementing a NSOutput and Input Streams. When they are initialized, the streams open and connect to my TCPServer I have running on my PC, but then appear to close once outside of the initializing function or maybe the streams aren't being stored properly. I'm not quite sure so any assistance is greatly appreciated In my .h file: @interface AVCamViewController : UIViewController <UIImagePickerControllerDelegate,UINavigationControllerDelegate, NSStreamDelegate> { NSOutputStream

Sending UIImage over NSOutputStream [closed]

谁都会走 提交于 2019-12-04 03:58:41
I'm trying to send an image that user takes to the server. I get the JPEG representation, append that to the string needed to upload the photo, and then send the data through NSOutputStream. However, when I try to get the photo back from server, I only see 10% of it from the top. Any help would be appreciated. btw. socket is open and connected. Here's my code: NSString *requestString = [NSString stringWithFormat:@"SubmitPhoto::%@::", userID]; NSData * stringData = [requestString dataUsingEncoding:NSUTF8StringEncoding]; NSData *imgData = UIImageJPEGRepresentation(image, 1.0); NSMutableData