mono

深度估计学习(单个图像的预测)

送分小仙女□ 提交于 2020-02-03 20:43:35
1.安装环境 conda install pytorch=0.4.1 torchvision=0.2.1 -c pytorch pip install tensorboardX==1.4 conda install opencv=3.3.1 模型 --model_name Training modality Imagenet pretrained? Model resolution KITTI abs. rel. error delta < 1.25 mono_640x192 Mono Yes 640 x 192 0.115 0.877 stereo_640x192 Stereo Yes 640 x 192 0.109 0.864 mono+stereo_640x192 Mono + Stereo Yes 640 x 192 0.106 0.874 mono_1024x320 Mono Yes 1024 x 320 0.115 0.879 stereo_1024x320 Stereo Yes 1024 x 320 0.107 0.874 mono+stereo_1024x320 Mono + Stereo Yes 1024 x 320 0.106 0.876 mono_no_pt_640x192 Mono No 640 x 192 0.132 0.845 stereo_no_pt

mono subscribe源码分析

独自空忆成欢 提交于 2020-02-01 23:00:30
https://blog.csdn.net/john1337/article/details/101028908 这篇文章已经对整个project reactor工作流程做了概述,本文对mono的subscribe源码进行更细的描述: 本文将以实际代码来分析下project reactor常见的subscribe工作原理 Mono.just("hello") .filter(t->t.startsWith("h")) .map(String::toUpperCase) .subscribe(System.out::println); 上面是一个简单的反应式编程的代码,mono.just创建数据源,然后经过filter经过过滤处理,然后经过map进行处理,熟悉jdk stream的对map这个操作一定不会陌生,map及其以前的操作仅仅是创建了一个publisher,上面仅仅是声明阶段,并没有产生实际效果,只有经过了subscribe之后才开始工作,下面就用上面的代码来分析下整个工作流程。 /*** **该方法会根据声明部分创建完整发布、订阅关系链 *本例子中涉及到下面几个订阅者类:LambdaMonoSubscriber、MapFuseableSubscriber以及 *FilterFuseableSubscriber ***/ public final void subscribe

What do these Mono/xbuild warnings mean and how do I fix them?

夙愿已清 提交于 2020-02-01 20:01:34
问题 I build VS2010 projects with Mono's xbuild 2.10.5.0. The projects use the '.NET Framework 3.5 Client Profile' as the target framework (they must be 3.5 compatible and I don't need more than the client profile parts). I'm getting the following warnings: Build succeeded. Warnings: c:\Project\MyProject.csproj (default targets) -> C:\PROGRA~2\Mono\lib\mono\4.0\Microsoft.Common.targets (GetReferenceAssemblyPaths target) -> C:\PROGRA~2\Mono\lib\mono\4.0\Microsoft.Common.targets: warning : Unable to

What do these Mono/xbuild warnings mean and how do I fix them?

*爱你&永不变心* 提交于 2020-02-01 20:00:04
问题 I build VS2010 projects with Mono's xbuild 2.10.5.0. The projects use the '.NET Framework 3.5 Client Profile' as the target framework (they must be 3.5 compatible and I don't need more than the client profile parts). I'm getting the following warnings: Build succeeded. Warnings: c:\Project\MyProject.csproj (default targets) -> C:\PROGRA~2\Mono\lib\mono\4.0\Microsoft.Common.targets (GetReferenceAssemblyPaths target) -> C:\PROGRA~2\Mono\lib\mono\4.0\Microsoft.Common.targets: warning : Unable to

GCHandle.FromIntPointer does not work as expected

痴心易碎 提交于 2020-02-01 04:53:25
问题 Here's a very simple (complete) program for exercising the use of GCHandle.FromIntPointer: using System; using System.Runtime.InteropServices; namespace GCHandleBugTest { class Program { static void Main(string[] args) { int[] arr = new int[10]; GCHandle handle = GCHandle.Alloc(arr, GCHandleType.Pinned); IntPtr pointer = handle.AddrOfPinnedObject(); GCHandle handle2 = GCHandle.FromIntPtr(pointer); } } } Note that this program is essentially a transliteration of the procedure described in

【Qualcomm高通音频】调试工具QACT_如何更换音效的音频拓扑

自闭症网瘾萝莉.ら 提交于 2020-02-01 02:28:01
一、 什么是音频拓扑 首先通过QACT软件以离线调试的方式打开任意一组音效,比如最常用的喇叭的音效。 通过左上角菜单栏,选择Tools -----> Device Designer,并找到SPKR_PHONE_SPKR_MONO音效,如下图所示。 如果想要调整拓扑只需修改上述对应的位置即可。 这里修改为AUDIO_RX_MONO_COPP_MBDRC_V3后保存后,重新查看喇叭音效。如下,即完成了音频拓扑的修改。 来源: CSDN 作者: Rock 自律 链接: https://blog.csdn.net/crow_ch/article/details/103948266

Winforms for Mono on Mac, Linux and PC (Redux)

不羁的心 提交于 2020-01-29 09:36:47
问题 (I asked this question in another way, and got some interesting responses but I'm not too convinced.) Is Mono's GtkSharp truly cross-platform? It seems to be Gnome based... how can that work with PC and Mac? Can someone give me examples of a working Mac/PC/Linux app that is written with a single codebase in Microsoft .Net? 回答1: Plastic SCM is supported on Windows, Linux, Solaris, and Mac OS X. The link includes screenshots on Windows and Linux. 回答2: Realize this is now an old question, but

Mono 3.0 beta 正式发布

…衆ロ難τιáo~ 提交于 2020-01-28 13:13:40
Mono 老大Miguel de Icaza 在博客上宣布了Mono 3.0的发布,这还是一个beta版本的发布,并不是正式发布,所以在运营环境还是要慎重使用,还有许多的bug需要修复。不过这也意味着Mono开发代码的Master分支将保持稳定了,Miguel指出,所有这些改进都应该在适当的时候支持MonoTouch与Mono for Android。他也暗示道,Mono的开发会以更快的发行速度为目标,所以重要的开发会在独立的分支中进行,然后再合并到主干分支中,以便保证在任何时候主干都尽量稳定。 Mono 3.0的 release notes 列出了3.0的新内容,其中有很多特性都是振奋人心的.NET 4.5的内容哦: C#异步编译器 统一的C#编译器的所有配置文件 4.5异步API简介 集成新的微软的开放源代码的堆栈: ASP.NET MVC 4 ASP.NET WebPages Entity Framework Razor System.Json (replaces our own) System.Json(代替Mono自己的) 新的高性能的垃圾收集器(SGEN - 许多性能和可扩展性方面的改进) 大量的运行时和类库的改进。 如果需要安装Mono 3.0 beta的话还只能通过源代码方式安装,目前只提供了Mac下的安装包,下载地址 http://www.go-mono.com

Will Google Android ever support .NET? [closed]

放肆的年华 提交于 2020-01-26 09:54:45
问题 As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance. Closed 7 years ago . Locked . This question and its answers are locked because the question is off-topic but has historical significance. It is not

How to load a disk-based database to in-memory database using Sqlite in Mono?

有些话、适合烂在心里 提交于 2020-01-25 21:39:06
问题 Can I load a disk-database file (.db) to a in-memory database created by :memory: in Sqlite? I am using Mono, and Mono.Data.Sqlite is the library I am linking to. Does anyone know how to do that? or can anyone point me to a document for this library? Thanks! -gb 回答1: you should use the SQLite Backup API. here is a couple of links. Using the SQLite Online Backup API Online Backup API 来源: https://stackoverflow.com/questions/5130952/how-to-load-a-disk-based-database-to-in-memory-database-using