mono

Byte array shows value but the ImgView.Image shows null in ios

强颜欢笑 提交于 2020-01-25 20:36:48
问题 I am trying to display an image into UIImageView through this method NSData.FromArray() but it gives an null reference exception my code is the following: Byte _imgData = GetRawData(_imgPath); // this method get the byte array of size ([131072]) NSData _data = NSData.FromArray(_imgData); ImgView.Image = UIImage.LoadFromData(_data) //in this _data shows the byte array value but the ImgView.Image shows null Byte array get the RLE Compress data. ImgView.Image = UIImage.LoadFromData(_data) _data

Byte array shows value but the ImgView.Image shows null in ios

蓝咒 提交于 2020-01-25 20:35:13
问题 I am trying to display an image into UIImageView through this method NSData.FromArray() but it gives an null reference exception my code is the following: Byte _imgData = GetRawData(_imgPath); // this method get the byte array of size ([131072]) NSData _data = NSData.FromArray(_imgData); ImgView.Image = UIImage.LoadFromData(_data) //in this _data shows the byte array value but the ImgView.Image shows null Byte array get the RLE Compress data. ImgView.Image = UIImage.LoadFromData(_data) _data

Getting Unique System ID on Mac using C#(Mono)

浪子不回头ぞ 提交于 2020-01-25 13:19:22
问题 Im porting a windows application for Mac using Mono.I cannot use DPAPI in Mac and i think there is restriction in getting Mainboard/CPU id in Mac for User Level programs.So is there something like DPAPI in windows which i can use using Mono to get a unique system id that does not change. 回答1: First, stay away from using a MAC address as those can change (spoofed or hardware change) and is not a very Mac'ie way since 10.3/4?... Since then the "I/O Kit registry" is the preferred method to get a

Getting Unique System ID on Mac using C#(Mono)

走远了吗. 提交于 2020-01-25 13:18:30
问题 Im porting a windows application for Mac using Mono.I cannot use DPAPI in Mac and i think there is restriction in getting Mainboard/CPU id in Mac for User Level programs.So is there something like DPAPI in windows which i can use using Mono to get a unique system id that does not change. 回答1: First, stay away from using a MAC address as those can change (spoofed or hardware change) and is not a very Mac'ie way since 10.3/4?... Since then the "I/O Kit registry" is the preferred method to get a

Run Xamarin project from command line

好久不见. 提交于 2020-01-25 04:23:05
问题 I have a C# project on OSX that I built and execute through Xamarin. How can I run this project from the command line? What parameters do I need to pass to mono ? 回答1: Basic usage The normal way to run an application you have compiled with Mono would be to invoke it through the Mono runtime, like this: mono myprogram.exe Ref: The highly outdated doc page @ http://www.mono-project.com/archived/guiderunning_mono_applications/ So, in the most basic form, you only need to pass your CIL-based .exe

C#

五迷三道 提交于 2020-01-25 03:50:35
想在ubuntu 14.04 上开发C#, 能用的有 Mono Mono is a runtime environment that can run .NET applications and that works on both Windows and Linux. It includes a C# compiler. 1. install Mono with sudo apt-get install monodevelop As of Ubuntu 14.04, the executable for MonoDevelop will be found at: /usr/bin/monodevelop 2. 控制台 Hello World //hello.csusing System; public class HelloWorld { static public void Main () { Console.WriteLine ("Hello Mono World"); } } 使用命令 mcs hello.cs 编译之后会产生一个hello.exe, 可以使用命令 mono hello.exe 运行,输出结果为: Hello Mono World 3. Winforms Hello World // hello_win.csusing System; using System

can't connect to sql azure database using monotouch

家住魔仙堡 提交于 2020-01-25 01:02:49
问题 I'm working on a iphone project using c# and monotouch. I need to use an SQL Azure database. My problem is that I cant seem to get connected using monotouch. I can make the code below work fine in a native console application built on a windows 8 machine using visual studio 2012. But, when I try to port it over to an imac and use monodevelop/monotouch my iphone app crashes. The error I get is: System.NotImplementedException: SSL encryption for data sent between client and server is not

Intel CPU OpenCL in Mono killed by SIGXCPU (Ubuntu)

白昼怎懂夜的黑 提交于 2020-01-24 19:54:27
问题 Some time ago I wrote simple boids simulation using OpenCL (was school assignment), using C#, Cloo for OpenCL and OpenTK for OpenGL output. I tested it on Windows7 with AMD CPU implementation of OpenCL and on friend's NVidia. Now I tried it on Linux (Ubuntu 12.04). I installed amd app sdk and intel sdk. It compiled ok, reference CPU implementation is working fine with graphic output. But when I try to run OpenCL version, it runs for about 1 second (showing what seems like valid output in

zip lib (zlib, bzip2) and mono support

允我心安 提交于 2020-01-24 15:36:04
问题 Can you advise me zip lib witch support zib and bzip2 algorithm My requirements: Fully .net managed code Free Popular Can be used with mono Thanks for all. 回答1: Check out SharpZipLib. From the FAQ: What formats does SharpZipLib support? Sharpzip supports Zip files using both stored and deflate compression methods and also supports old (PKZIP 2.0) style and AES encryption, tar with GNU long filename extensions, gzip, zlib and raw deflate, as well as BZip2. Zip64 is supported while Deflate64 is

Monodevelop: `Waiting for debugger`

南笙酒味 提交于 2020-01-24 08:54:07
问题 I am trying to debug this Mono desktop software in Monodevelop. I imported the SLN file, ran Build all with success, but when I press the Debug button I get this popup that stays waiting forever saying Waiting for debugger : The output says: User assembly '/home/nico/src/SparkleShare/SparkleShare/bin/SparkleShare.exe' is missing. Debugger will now debug all code, not just user code. My first line of code is a Console.WriteLine whose output does not appear anywhere. Am I doing something wrong?