molehill

Getting started with stage3d in Flash CS5, and which framework to choose?

匆匆过客 提交于 2020-01-01 19:31:10
问题 I have been off the stage 3d bandwagon and flash programming altogether this year, but I want to catch up on things and I need some tips. Here's what I know: FP11 features the low level GPU stage3d API, codenamed Molehill. There are a few frameworks out there which help you access all the stage3d features more easily. (I know of Flare3D and Alternativa3D). Which framework is best to start out with? (not just out of the mentioned 2) The rather few tutorials from Flare3D and Alternativa3D say

How do you combine X, Y, and Z rotations in a model's local space (not global)?

房东的猫 提交于 2019-12-22 04:18:05
问题 I am starting out on Molehill and am having a lot of problems grasping Matrix3D. My first problem is how to manage a Matrix3D that describes a single model's orientation. I use Matrix3D.appendRotation() to do this. But depending on the order I append in I get a different result (obviously, since I am rotating one at a time in the global space). I know this is a common problem, I have run into it with 3d software modeling. But this time, I have to fix it programtically. This is where I need

Getting started with stage3d in Flash CS5, and which framework to choose?

為{幸葍}努か 提交于 2019-12-04 20:32:51
I have been off the stage 3d bandwagon and flash programming altogether this year, but I want to catch up on things and I need some tips. Here's what I know: FP11 features the low level GPU stage3d API, codenamed Molehill. There are a few frameworks out there which help you access all the stage3d features more easily. (I know of Flare3D and Alternativa3D). Which framework is best to start out with? (not just out of the mentioned 2) The rather few tutorials from Flare3D and Alternativa3D say that you require the Flex SKD / Flash Builder, but I have to use Flash CS5. -Can I? This brings me to my