marmalade

how to undefine _MSC_VER?

二次信任 提交于 2019-12-05 20:57:48
I work in Visual Studio but my project is for a POSIX-based environment (marmalade sdk). In this project, the release build is compiled with gcc for ARM but the debug version works on windows and is compiled by MS compiler. Also this environmet has its own implementation of STL and other standard libraries. Many of these c++ librares have code like this: #if defined( _MSC_VER ) #include <Windows.h> #else #include <pthread.h> #endif Is it possible to undefine the _MSC_VER macro? - So that the C++ libraries will detect a POSIX system here. Of course: #undef _MSC_VER #if defined( _MSC_VER )

Marmalade Mobile App Development - Is Marmalade a Good Choice? [closed]

不问归期 提交于 2019-12-05 09:29:21
I’ve got some apps on the cards, my target platform of choice is Android, however I’m aware that there are some SDK’s around advertising the ability to write once and deploy to multiple mobile Operating Systems. One such seems to be Marmalade . This product in particular claims compilation to native code per device to achieve compatibility. What I’d like to know, before i commit to the price tag, or even developing outside the manufacturers intended frameworks – is peoples thoughts on the matter. Compilation to native code would assumedly have high performance, however I am guessing there’s a

OpenGL ES - glReadPixels

本小妞迷上赌 提交于 2019-12-05 03:44:21
I am taking a screenshot with glReadPixels to perform a "cross-over" effect between two images. On the Marmalade SDK simulator, the screenshot is taken just fine and the "cross-over" effect works a treat: However, this is how it looks on iOS and Android devices - corrupted: (source: eikona.info ) I always read the screen as RGBA 1 byte/channel, as the documentation says it's ALWAYS accepted. Here is the code used to take the screenshot: uint8* Gfx::ScreenshotBuffer(int& deviceWidth, int& deviceHeight, int& dataLength) { /// width/height deviceWidth = IwGxGetDeviceWidth(); deviceHeight =

How to compile Cocos2d-X with Marmalade?

喜夏-厌秋 提交于 2019-12-04 14:15:07
Does any body know a tutorial, or a three simple step in order to compile the code the I wrote with Cocos2d-x with Marmalade? I want to take the code I already compiled and used in Cocos2d-X, insert into a marmalade project, and compile. In lots of places is written as easy, but I have difficult with this. I'll really appreciate if someone has some easy step to follow: "Maramalade + cocos2d-x for dummies style :) " Thanks, Adrian. I think this post on Marmalade forum may help you. The latest version include project mkb for helloworld and tests follow them. 来源: https://stackoverflow.com

cocos2D or IwGame

百般思念 提交于 2019-12-04 12:00:55
I started developing a game application for Android, but as I progress I decided to switch to cross-platform environment. Performance is very important as there is some complex audio processing on the background. After few days researching the subject I came to conclusion that the most successful option is Marmalade SDK. Now I need to decide if to use IwGame or Cocos2D-X or both for development. Both looks great and interesting. Have anyone used these and can share experience? Thanks. It depends on how much your game is dependent on the game engine. Cocos2D-x is more feature reach and heavy

iPhone configuration utility failed to locate 'Apple Mobile Device Support'

拜拜、爱过 提交于 2019-12-04 11:50:39
问题 I am currently using the Marmalade SDK on my Windows machine to build an app. I am trying to test the app on an iPhone, and downloaded the iPhone Configuration Utility in order to do so. However, whenever I launch it, I get the following error: iPhone configuration utility failed to locate 'Apple Mobile Device Support'. Please Reinstall the iPhone Configuration Utility. You can download the iPhone configuration Utility from http:://www.apple.com/support/iphone/enterprise. However, even when I

Native Android/iOS development vs Marmalade SDK [closed]

谁说胖子不能爱 提交于 2019-12-04 07:27:28
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 4 years ago . Our company is on the verge of picking between native Android/iPhone development and some cross-platform solution, specifically Marmalade SDK (former Airplay SDK). We are a computer vision company, meaning we need low level access to the camera devices. Also, our applications are

ELPA/Marmalade reports “cannot open load file” for ~/.emacs.d/elpa/archives/-pkg

扶醉桌前 提交于 2019-12-04 04:40:13
I have installed Marmalade and downloaded some interesting packages. But now, when I start Emacs I get this error: Cannot open load file: c:/Documents and Settings/Carlos/Datos de programa/.emacs.d/elpa/archives/-pkg If I use --debug-init , I get: Debugger entered--Lisp error: (file-error "Cannot open load file" "c:/Documents and Settings/Carlos/Datos de programa/.emacs.d/elpa/archives/-pkg") load("c:/Documents and Settings/Carlos/Datos de programa/.emacs.d/elpa/archives/-pkg" nil t) (if (file-directory-p pkg-dir) (load (concat pkg-dir ... "-pkg") nil t)) (let ((pkg-dir ...)) (if (file

iPhone configuration utility failed to locate 'Apple Mobile Device Support'

☆樱花仙子☆ 提交于 2019-12-03 07:27:13
I am currently using the Marmalade SDK on my Windows machine to build an app. I am trying to test the app on an iPhone, and downloaded the iPhone Configuration Utility in order to do so. However, whenever I launch it, I get the following error: iPhone configuration utility failed to locate 'Apple Mobile Device Support'. Please Reinstall the iPhone Configuration Utility. You can download the iPhone configuration Utility from http:://www.apple.com/support/iphone/enterprise. However, even when I re-install it, I keep getting the same error. Any help would be greatly appreciated! I had the same

Native Android/iOS development vs Marmalade SDK [closed]

耗尽温柔 提交于 2019-12-02 14:06:46
Our company is on the verge of picking between native Android/iPhone development and some cross-platform solution, specifically Marmalade SDK (former Airplay SDK). We are a computer vision company, meaning we need low level access to the camera devices. Also, our applications are computationally expensive, meaning we tend to squeeze out every little bit of processing power available. Our team has sufficient experience in both Objective-C and Java (or C) to provide platform specific solutions. However our main focus was always on C++, as such we would like to prevent fragmenting out team and