marmalade

How feasible is Roku app development with Marmalade?

久未见 提交于 2019-12-13 02:09:46
问题 Marmalade can be used to make Roku apps in C++. From their website, they seem to encourage game dev in Roku. If I want to make a normal TV channel app in Roku with some graphics, how feasible will it be to make the app using Marmalade? 回答1: App development is possible, though Marmalade is very game tailored. However, can't make a TV channel, since in Marmalade there is no video streaming API (i.e. cannot play network stream). Moreover, the UI will be a pain - you'll have to create your own

Error in getting provisioning certificate for iOS development

帅比萌擦擦* 提交于 2019-12-12 05:06:10
问题 I want to test my iOS application on iPad. For this I have created developer certificate,App ID and Device ID on Apple Portal. After that I have created Provisioning profile on portal.It is activated and I can see download button. When I click on download it is giving me error of Failed Download. Note that for signing and creating .csr I have used Marmalade signing tool as I am developing applicaton using Marmalade. Also I am using Windows 7 for development. Please let me know what can be

How to read crash report from iPad using Windows

╄→гoц情女王★ 提交于 2019-12-11 12:55:37
问题 I am new to developing for ios using Marmalade and Visual Studio, so I need to know how to read crash report from iPad ? Crash report is on location /var/mobile/Library/Logs/CrashReporter/game.plist How to read this file from windows ? 回答1: When you sync your iPad with iTunes, the crash report will be copied onto your computer. You can then find it in the location: C:\Users\<Your Username>\AppData\Roaming\Apple Computer\Logs\CrashReporter\MobileDevice\<Your iPad's Name>\<Crash Log Name>.crash

Cocos2d-x and Marmalade - Troubles with CCCallFuncO

好久不见. 提交于 2019-12-11 04:19:50
问题 I have a working Cocos2d-x project, developed in XCode and based on the version cocos2d-1.0.1-x-0.13.0-beta Now I have to make it work with Marmalade (using VS Express on a Windows pc), and I'm completely new to it. I managed to set up the project and the source code compiles just fine, but when I launch the project I get a cryptic exception when a CCCallFuncO is invocated: DEFAULT: s3eDeviceHandleException: 1 0x00000000 0x00000000 Memory exception (11) attempting to access: 00000000 S3E

how to undefine _MSC_VER?

六月ゝ 毕业季﹏ 提交于 2019-12-10 10:06:19
问题 I work in Visual Studio but my project is for a POSIX-based environment (marmalade sdk). In this project, the release build is compiled with gcc for ARM but the debug version works on windows and is compiled by MS compiler. Also this environmet has its own implementation of STL and other standard libraries. Many of these c++ librares have code like this: #if defined( _MSC_VER ) #include <Windows.h> #else #include <pthread.h> #endif Is it possible to undefine the _MSC_VER macro? - So that the

Is Marmalade SDK more relevant or commonly used for Game Development?

拈花ヽ惹草 提交于 2019-12-08 19:51:16
问题 I am absolutely new to Mobile App Development and was looking for an appropriate platform to start off with. I came across a project where people are looking to implement self-help advertising for a switch and home automation company into a mobile app. They want an iPhone App initially but also want to deploy on Android and other platforms subsequently. A similar app is this one. After investing a fair amount of time in researching about various SDKs and Developer Programs, Marmalade caught

Why does this loop kill the performance of a simple Marmalade Quick app?

孤街醉人 提交于 2019-12-08 06:17:30
问题 local board=director:createSprite(0,200); for y = 0, w*15, w do for x = 0, w*15, w do local space = director:createRectangle({x=x, y=y, w=w-1, h=w-1, strokeWidth=0, color=color.grey}) board:addChild(space) end end In addition to the above, I have some tiles which should be able to be dragged smoothly.. I was astonished at the performance degradation by adding these 225 static objects to the scenegraph... I was hoping for better performance than this. Am I missing something? Is there a

Why does this loop kill the performance of a simple Marmalade Quick app?

泄露秘密 提交于 2019-12-06 14:57:37
local board=director:createSprite(0,200); for y = 0, w*15, w do for x = 0, w*15, w do local space = director:createRectangle({x=x, y=y, w=w-1, h=w-1, strokeWidth=0, color=color.grey}) board:addChild(space) end end In addition to the above, I have some tiles which should be able to be dragged smoothly.. I was astonished at the performance degradation by adding these 225 static objects to the scenegraph... I was hoping for better performance than this. Am I missing something? Is there a different approach I should be trying? Or is Marmalade Quick just not that quick? 来源: https://stackoverflow

How to compile Cocos2d-X with Marmalade?

时光总嘲笑我的痴心妄想 提交于 2019-12-06 08:42:50
问题 Does any body know a tutorial, or a three simple step in order to compile the code the I wrote with Cocos2d-x with Marmalade? I want to take the code I already compiled and used in Cocos2d-X, insert into a marmalade project, and compile. In lots of places is written as easy, but I have difficult with this. I'll really appreciate if someone has some easy step to follow: "Maramalade + cocos2d-x for dummies style :) " Thanks, Adrian. 回答1: I think this post on Marmalade forum may help you. 回答2:

cocos2D or IwGame

情到浓时终转凉″ 提交于 2019-12-06 07:19:36
问题 I started developing a game application for Android, but as I progress I decided to switch to cross-platform environment. Performance is very important as there is some complex audio processing on the background. After few days researching the subject I came to conclusion that the most successful option is Marmalade SDK. Now I need to decide if to use IwGame or Cocos2D-X or both for development. Both looks great and interesting. Have anyone used these and can share experience? Thanks. 回答1: It