loader

using three.js JSONLoader

≡放荡痞女 提交于 2019-12-18 12:48:06
问题 Just can't see models imported into three.js scene. The geometry looks fine but the model isn't displaying no matter what material I apply to it. I'm new to WebGL so it's hard for me to diagnose, but my guess is that something is going wrong during the JSONLoader callback. Thanks for all help. var camera, scene, renderer, mesh, loader; init(); animate(); function init() { camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.z = 1000;

MEF: “Unable to load one or more of the requested types. Retrieve the LoaderExceptions for more information”

て烟熏妆下的殇ゞ 提交于 2019-12-18 11:07:15
问题 Scenario: I am using Managed Extensibility Framework to load plugins (exports) at runtime based on an interface contract defined in a separate dll. In my Visual Studio solution, I have 3 different projects: The host application, a class library (defining the interface - "IPlugin") and another class library implementing the interface (the export - "MyPlugin.dll"). The host looks for exports in its own root directory, so during testing, I build the whole solution and copy Plugin.dll from the

Dex Loader Unable to execute Multiple dex files define

孤街浪徒 提交于 2019-12-18 10:32:46
问题 Okay, now i'm really stuck here. I don't know what to do, where to go or ANYTHING! I have been trying to uninstall, reinstall, both SDK and Eclipse-versions, trying to Google this out, but nu-uh... Nothing!!! I CAN run my app in emulator, but i cant EXPORT it... [2011-10-07 16:35:30 - Dex Loader] Unable to execute dex: Multiple dex files define Lcom/dreamhawk/kalori/DataBaseHelper; this is dataBaseHelper package com.dreamhawk.kalori; import java.io.FileOutputStream; import java.io.IOException

Linking : .a, .lib and .def files

非 Y 不嫁゛ 提交于 2019-12-18 10:13:15
问题 I am building a dll from assembly on Windows using the GNU binutils. I know that the dll can be either loaded when the executable is loaded or at run-time (using the LoadLibrary api call). For load-time loading, I seem to be only needing the dll file : no .a, .lib or .def file is needed. I wondered what these file format represent and what purpose do they serve. What I know and some specific questions : .a is the extension generally used for static library on Unix. .a files are generated with

AS3 Stop external swf

删除回忆录丶 提交于 2019-12-18 07:57:45
问题 Hi I'm loading an external swf into a MovieClip, and I want it to stop until I choose to play. Currently it plays upon loading immediately. var mc:MovieClip; var swfLoader:Loader = new Loader(); swfLoader.contentLoaderInfo.addEventListener (Event.COMPLETE, eventLoaded); var request:URLRequest; request = new URLRequest("external.swf"); swfLoader.load (request); function eventLoaded(e:Event): void { mc = e.target.content as MovieClip; // does not stop the clip mc.Stop (); } So I tried adding a

AS3 Stop external swf

爱⌒轻易说出口 提交于 2019-12-18 07:56:46
问题 Hi I'm loading an external swf into a MovieClip, and I want it to stop until I choose to play. Currently it plays upon loading immediately. var mc:MovieClip; var swfLoader:Loader = new Loader(); swfLoader.contentLoaderInfo.addEventListener (Event.COMPLETE, eventLoaded); var request:URLRequest; request = new URLRequest("external.swf"); swfLoader.load (request); function eventLoaded(e:Event): void { mc = e.target.content as MovieClip; // does not stop the clip mc.Stop (); } So I tried adding a

AS3 Stop external swf

爱⌒轻易说出口 提交于 2019-12-18 07:56:14
问题 Hi I'm loading an external swf into a MovieClip, and I want it to stop until I choose to play. Currently it plays upon loading immediately. var mc:MovieClip; var swfLoader:Loader = new Loader(); swfLoader.contentLoaderInfo.addEventListener (Event.COMPLETE, eventLoaded); var request:URLRequest; request = new URLRequest("external.swf"); swfLoader.load (request); function eventLoaded(e:Event): void { mc = e.target.content as MovieClip; // does not stop the clip mc.Stop (); } So I tried adding a

Android: LoaderCallbacks.OnLoadFinished called twice

浪尽此生 提交于 2019-12-17 15:15:51
问题 I noticed strange situation using Android Loaders and Fragments. When I invoke LoaderManager.initLoader() after orientation change onLoadFinished is not called (although documentation suggests I should be prepared for this) but it is called twice after this. Here is link to post in google groups which describe the same situation https://groups.google.com/forum/?fromgroups#!topic/android-developers/aA2vHYxSskU . I wrote sample application in which I only init simple Loader in Fragment

Where to find Application Loader app in Mac?

瘦欲@ 提交于 2019-12-17 09:17:11
问题 I have downloaded applicationloader_1.3.dmg and installed in the destination Macintosh HD. The messages show The installation was successfully done. But, there is the ApplicationLoader app that doesn't appear anywhere. How to install and get the Applicationloader app in Application->Utility folder? I'm using Mac OSX version 10.6.8. 回答1: In more modern versions of Xcode, you'll find "Application Loader" under the "Xcode" menu (the first menu to the right of the Apple in the menu bar) and it'll

Where to find Application Loader app in Mac?

折月煮酒 提交于 2019-12-17 09:16:31
问题 I have downloaded applicationloader_1.3.dmg and installed in the destination Macintosh HD. The messages show The installation was successfully done. But, there is the ApplicationLoader app that doesn't appear anywhere. How to install and get the Applicationloader app in Application->Utility folder? I'm using Mac OSX version 10.6.8. 回答1: In more modern versions of Xcode, you'll find "Application Loader" under the "Xcode" menu (the first menu to the right of the Apple in the menu bar) and it'll