loader

Failed to allocate timer 0: no slots left and unable to set dynamic row height

风流意气都作罢 提交于 2020-01-06 19:59:39
问题 I have a screen which call a listfield . public class Main_AllLatestNews extends MainScreen { private Database_Webservice webservice; private String[] title, category, date, imagepath = {"no picture", "no picture", "no picture", "no picture","no picture","no picture","no picture","no picture","no picture", "no picture"}; private int[] newsid; private List_News newslist; public Main_AllLatestNews(final boolean needdownload) { super(USE_ALL_WIDTH); webservice = new Database_Webservice(); add

Flash Loader and ByteArray

与世无争的帅哥 提交于 2020-01-06 03:53:07
问题 I need to be able to load a jpeg/png image from disk and show it in flex and send it to a server as a base64 encoded string. But once the image file is loaded, in my flash.display.LoaderInfo object, the bytes property (type of ByteArray ) contains more byte than the file content. Example: image file size: 3089 flash.display.LoaderInfo.bytesTotal:3089 flash.display.LoaderInfo.bytes.length:3155 As i need to encode the flash.display.LoaderInfo.bytes in base64 string, i don't know which part of

Error when loading swf game while stimulate download but not normally

余生长醉 提交于 2020-01-05 08:35:16
问题 Okay, so When I run my loader.swf, it's loads my game.swf perfectly fine. But when I stimulate download, at exactly 70%, My music of game.swf starts playing and it shows following errors: TypeError: Error #1009: Cannot access a property or method of a null object reference. at GAME_fla::MainTimeline/frame11() And Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed. The game works perfectly fine when loaded normally. This issue persists when I upload it online and

Problem resizing loader after loading swf

放肆的年华 提交于 2020-01-05 08:09:30
问题 I'm using the following code to load an swf in a pure actionscript project (Flex Builder 3) _loader = new Loader(); _loader.contentLoaderInfo.addEventListener(Event.COMPLETE, Loader_Complete); _loader.contentLoaderInfo.addEventListener(Event.INIT, Loader_Init); var request:URLRequest = new URLRequest("Skins/TestSkin.swf"); _loader.load(request); this.addChild(_loader); This works okay and displays the swf on the stage (500x375 for some reason - not sure why, TestSkin.swf is a flex app with no

Nuxt/Vue: How to position custom loading component

杀马特。学长 韩版系。学妹 提交于 2020-01-05 06:47:30
问题 I use nuxt and I followed this guide to make custom loading component: https://nuxtjs.org/api/configuration-loading/#use-a-custom-loading-component This does work, but the loader is in the same position as the original nuxt loader bar: You can see, I really added a very big and very simple loader with a red div. At the bottom you can see my headebar (black bar with letter «s») so everything is moved downwards. What I would like to achieve is that the loader takes the position of the page

Nuxt/Vue: How to position custom loading component

泪湿孤枕 提交于 2020-01-05 06:45:02
问题 I use nuxt and I followed this guide to make custom loading component: https://nuxtjs.org/api/configuration-loading/#use-a-custom-loading-component This does work, but the loader is in the same position as the original nuxt loader bar: You can see, I really added a very big and very simple loader with a red div. At the bottom you can see my headebar (black bar with letter «s») so everything is moved downwards. What I would like to achieve is that the loader takes the position of the page

Using Loaders with sqlite query that returns object

老子叫甜甜 提交于 2020-01-05 04:04:25
问题 Here's what I've been doing all this while to get data from my database - my fragment will call a dbhelper which will run the query and pass the resulting data in an object. I should have used a loader so that the querying is not done in the UI thread, but previously I didn't bother since my app's database is very small. Moving forward, this was a bad idea since my app has grown larger and so do the database. So now I'm reading all I can about Loaders including CursorLoader and custom loaders

How to write RequireJS loader plugin with cache?

走远了吗. 提交于 2020-01-04 10:39:52
问题 I'm writing a RequireJS loader plugin. The plugin fetches html fragments cross domain via EasyXDM. It's invoked using the loader syntax, like this: 'html!someTemplate,#fragmentSelector' Since many repeat requests may occur, for example requesting different fragments from the same HTML document, I want to cache both the whole HTML document and the fragments. But I can't do any caching so far because I apparently have a gaping hole in my understanding of RequireJS loader plugins. I thought it

Webpack warning: You may need an appropriate loader to handle this file type (date-nfs)

为君一笑 提交于 2020-01-03 20:05:40
问题 I have a problem with my application. I have a website. I use date-fns to show a formatted date based on the user language. It works great, but I have updated date-fns and since then I have a warning. In my JavaScript code I use: const locale = require(`date-fns/locale/${props.match.params.lang}`) And with this, I can generate the right format like this: format(new Date(), 'D MMMM YYYY', { locale }) It works, but I dislike this warning I get when webpack is building. Can you help me to

Webpack warning: You may need an appropriate loader to handle this file type (date-nfs)

情到浓时终转凉″ 提交于 2020-01-03 20:04:18
问题 I have a problem with my application. I have a website. I use date-fns to show a formatted date based on the user language. It works great, but I have updated date-fns and since then I have a warning. In my JavaScript code I use: const locale = require(`date-fns/locale/${props.match.params.lang}`) And with this, I can generate the right format like this: format(new Date(), 'D MMMM YYYY', { locale }) It works, but I dislike this warning I get when webpack is building. Can you help me to